| Commit message (Expand) | Author | Age |
| * | Port dbsprite macro for OAM y,x,tile,attr data from pokecrystal | Rangi | 2020-07-17 |
| * | Use 'tile' and 'tiles' macros | Rangi | 2020-07-07 |
| * | Sync coordinate macros with pokecrystal | Rangi | 2020-07-07 |
| * | Specify the ldh instruction, don't turn ld into ldh | Rangi | 2020-07-06 |
| * | Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow | Rangi | 2020-07-05 |
| * | Port pokecrystal's formatting of text commands and special characters | Rangi | 2020-07-04 |
| * | Add subdirectories to data/ similar to pokecrystal | Rangi | 2020-07-03 |
| * | Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251) | Rangi | 2020-06-27 |
| * | Move more tables from engine/ to data/ | Rangi | 2020-06-23 |
| * | sync engine code with pokeyellow | YamaArashi | 2016-06-12 |
| * | remove address comments | YamaArashi | 2016-06-11 |
| * | No more W_ | dannye | 2015-08-30 |
| * | Use more lb | dannye | 2015-08-05 |
| * | more naming variables | YamaArashi | 2015-07-24 |
| * | Rename sound effect files | dannye | 2015-07-22 |
| * | Name sound effects | dannye | 2015-07-19 |
| * | player animations, emotion bubbles, etc. | YamaArashi | 2015-07-14 |
| * | Rename/organize part 1 of 4 | U-Daniel-PC\Daniel | 2015-07-03 |
| * | relabel and add comment | YamaArashi | 2015-03-13 |
| * | commented mon_party_sprites.asm | YamaArashi | 2015-03-13 |
| * | Fix some sfx ids | U-Daniel-PC\Daniel | 2015-01-27 |
| * | Commented more sprite and map code | YamaArashi | 2014-09-13 |
| * | Labelled and commented mostly sprite-related things | YamaArashi | 2014-09-09 |
| * | Use *Coord instead of FuncCoord | U-Fish-PC\Daniel | 2014-06-25 |
| * | Use macros for predef calls/jumps instead of static ids. | yenatch | 2014-06-16 |
| * | Rename predef functions so they aren't excessive in length. | yenatch | 2014-06-16 |
| * | Remove generated "indirect jump" comments. | yenatch | 2014-06-16 |
| * | Use VRAM constants where applicable. | yenatch | 2014-05-29 |
| * | Remove most static wram addresses. Use labels instead. | yenatch | 2014-05-26 |
| * | Rename joypad registers. | yenatch | 2014-05-25 |
| * | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 2014-05-22 |