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* Merge branch 'master' of https://github.com/pret/pokereddannye2020-11-141-0/+0
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| * Fix file modesdannye2020-11-141-0/+0
| * Port dbsprite macro for OAM y,x,tile,attr data from pokecrystalRangi2020-07-171-8/+4
| * Use 'tile' and 'tiles' macrosRangi2020-07-071-20/+16
| * Sync coordinate macros with pokecrystalRangi2020-07-071-1/+1
| * Specify the ldh instruction, don't turn ld into ldhRangi2020-07-061-3/+3
| * Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi2020-07-051-18/+18
| * Port pokecrystal's formatting of text commands and special charactersRangi2020-07-041-6/+6
| * Add subdirectories to data/ similar to pokecrystalRangi2020-07-031-1/+1
| * Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi2020-06-271-4/+4
| * Move more tables from engine/ to data/Rangi2020-06-231-8/+2
| * sync engine code with pokeyellowYamaArashi2016-06-121-1/+1
| * remove address commentsYamaArashi2016-06-111-26/+26
| * No more W_dannye2015-08-301-2/+2
* | Sync with pokereddannye2020-11-041-66/+52
* | sync engine code with pokeredYamaArashi2016-06-111-13/+14
* | remove address commentsYamaArashi2016-06-111-26/+26
* | Merge branch 'master' of github.com:pret/pokeyellowpikalaxalt2016-06-081-2/+2
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| * | Clean up white spacedannye2016-06-061-2/+2
* | | Split out pikachu engine functions; sprite state data macrospikalaxalt2016-06-061-3/+3
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* | More BankF documentationluckytyphlosion2015-12-291-1/+1
* | Complete documentation of bank3luckytyphlosion2015-10-181-1/+1
* | Fixes.luckytyphlosion2015-08-301-1/+0
* | Merge branch 'master' of https://github.com/iimarckus/pokeredluckytyphlosion2015-08-301-62/+74
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| * Use more lbdannye2015-08-051-4/+4
| * more naming variablesYamaArashi2015-07-241-2/+2
| * Rename sound effect filesdannye2015-07-221-6/+6
| * Name sound effectsdannye2015-07-191-6/+6
| * player animations, emotion bubbles, etc.YamaArashi2015-07-141-50/+65
| * Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-031-11/+11
* | Fix bank1c errors and a few missed bank0 errors.luckytyphlosion2015-08-091-2/+2
* | Attempt to make Yellow buildable, part 6.luckytyphlosion2015-08-031-7/+7
* | Attempt to make Yellow buildable, part 2.luckytyphlosion2015-08-011-3/+3
* | More bank1c documentation.luckytyphlosion2015-07-121-50/+61
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* relabel and add commentYamaArashi2015-03-131-1/+1
* commented mon_party_sprites.asmYamaArashi2015-03-131-1/+1
* Fix some sfx idsU-Daniel-PC\Daniel2015-01-271-1/+1
* Commented more sprite and map codeYamaArashi2014-09-131-170/+176
* Labelled and commented mostly sprite-related thingsYamaArashi2014-09-091-1/+1
* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-251-2/+1
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-161-2/+1
* Rename predef functions so they aren't excessive in length.yenatch2014-06-161-1/+1
* Remove generated "indirect jump" comments.yenatch2014-06-161-1/+1
* Use VRAM constants where applicable.yenatch2014-05-291-12/+12
* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-79/+79
* Rename joypad registers.yenatch2014-05-251-4/+4
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-0/+520