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path: root/engine/overworld/player_animations.asm (follow)
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* More BankF documentationluckytyphlosion2015-12-29
* Complete documentation of bank3luckytyphlosion2015-10-18
* Fixes.luckytyphlosion2015-08-30
* Merge branch 'master' of https://github.com/iimarckus/pokeredluckytyphlosion2015-08-30
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| * Use more lbdannye2015-08-05
| * more naming variablesYamaArashi2015-07-24
| * Rename sound effect filesdannye2015-07-22
| * Name sound effectsdannye2015-07-19
| * player animations, emotion bubbles, etc.YamaArashi2015-07-14
| * Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-03
* | Fix bank1c errors and a few missed bank0 errors.luckytyphlosion2015-08-09
* | Attempt to make Yellow buildable, part 6.luckytyphlosion2015-08-03
* | Attempt to make Yellow buildable, part 2.luckytyphlosion2015-08-01
* | More bank1c documentation.luckytyphlosion2015-07-12
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* relabel and add commentYamaArashi2015-03-13
* commented mon_party_sprites.asmYamaArashi2015-03-13
* Fix some sfx idsU-Daniel-PC\Daniel2015-01-27
* Commented more sprite and map codeYamaArashi2014-09-13
* Labelled and commented mostly sprite-related thingsYamaArashi2014-09-09
* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-25
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-16
* Rename predef functions so they aren't excessive in length.yenatch2014-06-16
* Remove generated "indirect jump" comments.yenatch2014-06-16
* Use VRAM constants where applicable.yenatch2014-05-29
* Remove most static wram addresses. Use labels instead.yenatch2014-05-26
* Rename joypad registers.yenatch2014-05-25
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-22