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* More BankF documentationluckytyphlosion2015-12-291-1/+1
* Complete documentation of bank3luckytyphlosion2015-10-181-1/+1
* Fixes.luckytyphlosion2015-08-301-1/+0
* Merge branch 'master' of https://github.com/iimarckus/pokeredluckytyphlosion2015-08-301-62/+74
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| * Use more lbdannye2015-08-051-4/+4
| * more naming variablesYamaArashi2015-07-241-2/+2
| * Rename sound effect filesdannye2015-07-221-6/+6
| * Name sound effectsdannye2015-07-191-6/+6
| * player animations, emotion bubbles, etc.YamaArashi2015-07-141-50/+65
| * Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-031-11/+11
* | Fix bank1c errors and a few missed bank0 errors.luckytyphlosion2015-08-091-2/+2
* | Attempt to make Yellow buildable, part 6.luckytyphlosion2015-08-031-7/+7
* | Attempt to make Yellow buildable, part 2.luckytyphlosion2015-08-011-3/+3
* | More bank1c documentation.luckytyphlosion2015-07-121-50/+61
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* relabel and add commentYamaArashi2015-03-131-1/+1
* commented mon_party_sprites.asmYamaArashi2015-03-131-1/+1
* Fix some sfx idsU-Daniel-PC\Daniel2015-01-271-1/+1
* Commented more sprite and map codeYamaArashi2014-09-131-170/+176
* Labelled and commented mostly sprite-related thingsYamaArashi2014-09-091-1/+1
* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-251-2/+1
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-161-2/+1
* Rename predef functions so they aren't excessive in length.yenatch2014-06-161-1/+1
* Remove generated "indirect jump" comments.yenatch2014-06-161-1/+1
* Use VRAM constants where applicable.yenatch2014-05-291-12/+12
* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-79/+79
* Rename joypad registers.yenatch2014-05-251-4/+4
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-0/+520