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* Sync coordinate macros with pokecrystalRangi2020-07-071-15/+15
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* callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi2020-07-061-1/+1
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* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-061-13/+13
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* Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi2020-07-051-6/+6
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* Replace raw hex values with HRAM constantsRangi2020-07-031-16/+16
| | | | To do: turn constants into labels and use ldh
* Add subdirectories to data/ similar to pokecrystalRangi2020-07-031-3/+3
| | | | Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
* Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi2020-06-271-6/+6
| | | Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
* Move more tables from engine/ to data/Rangi2020-06-231-22/+6
| | | | This also splits the end of engine/battle/core.asm into engine/battle/effects.asm.
* Rename map files, labels, and constants to be consistent and work with ↵Rangi2019-01-011-6/+6
| | | | Polished Map
* Replace deprecated mnemonics by the correct onesAntonio Niño Díaz2017-06-091-1/+1
| | | | | | | The old mnemonics generate warnings with new versions of rgbds. This patch replaces them by the correct ones. Signed-off-by: Antonio Niño Díaz <antonio_nd@outlook.com>
* split code out of main.asmYamaArashi2016-12-311-0/+463