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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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pokemart.asm
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2020-11-04
Sync with pokered
dannye
1
-272
/
+0
2020-07-02
Add subdirectories to engine/ similar to pokecrystal
Rangi
1
-272
/
+0
2020-06-27
Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)
Rangi
1
-1
/
+1
2020-05-20
Sync with pokered
dannye
1
-114
/
+114
2017-12-30
Add space between arguments in assembly instructions and remove redundant a i...
xCrystal
1
-114
/
+114
2016-06-12
sync engine code with pokeyellow
YamaArashi
1
-1
/
+1
2016-06-11
remove address comments
YamaArashi
1
-12
/
+12
2016-06-11
remove address comments
YamaArashi
1
-12
/
+12
2015-11-01
Poke Mart and LearnMove code
luckytyphlosion
1
-13
/
+13
2015-08-05
Use more lb
dannye
1
-3
/
+3
2015-07-19
Name sound effects
dannye
1
-1
/
+1
2015-07-18
Consolidate coord macros
dannye
1
-2
/
+2
2015-07-17
money / coins hram constants
YamaArashi
1
-1
/
+1
2015-07-14
named wram variables
YamaArashi
1
-5
/
+5
2015-07-12
named wram variables
YamaArashi
1
-47
/
+65
2015-07-03
Rename/organize part 1 of 4
U-Daniel-PC\Daniel
1
-4
/
+4
2015-02-07
Named wram symbols
YamaArashi
1
-4
/
+4
2015-02-07
commented menu stuff
YamaArashi
1
-7
/
+7
2015-02-07
serial/trade/misc
YamaArashi
1
-7
/
+7
2014-09-13
Commented more sprite and map code
YamaArashi
1
-1
/
+1
2014-09-08
Add comments regarding menus and sprites
YamaArashi
1
-3
/
+3
2014-06-25
Use *Coord instead of FuncCoord
U-Fish-PC\Daniel
1
-4
/
+2
2014-05-26
Remove most static wram addresses. Use labels instead.
yenatch
1
-41
/
+41
2014-05-22
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel
1
-0
/
+256