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2020-11-04Sync with pokereddannye1-272/+0
2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi1-272/+0
2020-06-27Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi1-1/+1
2020-05-20Sync with pokereddannye1-114/+114
2017-12-30Add space between arguments in assembly instructions and remove redundant a i...xCrystal1-114/+114
2016-06-12sync engine code with pokeyellowYamaArashi1-1/+1
2016-06-11remove address commentsYamaArashi1-12/+12
2016-06-11remove address commentsYamaArashi1-12/+12
2015-11-01Poke Mart and LearnMove codeluckytyphlosion1-13/+13
2015-08-05Use more lbdannye1-3/+3
2015-07-19Name sound effectsdannye1-1/+1
2015-07-18Consolidate coord macrosdannye1-2/+2
2015-07-17money / coins hram constantsYamaArashi1-1/+1
2015-07-14named wram variablesYamaArashi1-5/+5
2015-07-12named wram variablesYamaArashi1-47/+65
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel1-4/+4
2015-02-07Named wram symbolsYamaArashi1-4/+4
2015-02-07commented menu stuffYamaArashi1-7/+7
2015-02-07serial/trade/miscYamaArashi1-7/+7
2014-09-13Commented more sprite and map codeYamaArashi1-1/+1
2014-09-08Add comments regarding menus and spritesYamaArashi1-3/+3
2014-06-25Use *Coord instead of FuncCoordU-Fish-PC\Daniel1-4/+2
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-41/+41
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel1-0/+256