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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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push_boulder.asm
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2025-12-15
Comment more unreferenced local labels (#550)
Narishma-gb
1
-1
/
+1
2025-06-30
Use combined hardware constants
Rangi42
1
-1
/
+1
2025-06-30
Replace hardware_constants.asm with hardware.inc (#511)
Rangi
1
-5
/
+5
2024-09-23
Identify more flag bits (#464)
Sylvie
1
-1
/
+1
2024-09-18
Split `hSpriteIndexOrTextID` into `hSpriteIndex` and `hTextID` (#462)
Sylvie
1
-3
/
+3
2024-07-16
Identify various flag labels and bit constants (#454)
Sylvie
1
-19
/
+19
2023-11-19
Name unnamed labels in seafoam islands and pokemon mansion script files (#435)
Vortyne
1
-1
/
+1
2020-11-04
Sync with pokered
dannye
1
-15
/
+19
2020-10-19
Some formatting changes
Rangi
1
-4
/
+8
2020-07-06
callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar
Rangi
1
-1
/
+1
2020-07-06
Specify the ldh instruction, don't turn ld into ldh
Rangi
1
-6
/
+6
2020-07-05
Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow
Rangi
1
-2
/
+2
2020-07-03
H_CONSTANTNAMES -> hConstantNames
Rangi
1
-1
/
+1
2020-06-27
Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)
Rangi
1
-2
/
+2
2020-05-20
Sync with pokered
dannye
1
-0
/
+0
2018-11-18
Rename spritestatedata structs.
luckytyphlosion
1
-1
/
+1
2016-06-11
remove address comments
YamaArashi
1
-9
/
+9
2016-06-06
Split out pikachu engine functions; sprite state data macros
pikalaxalt
1
-1
/
+1
2016-05-31
Champion's room; resolve predefs
pikalaxalt
1
-0
/
+1
2016-03-17
Split bank3 up.
luckytyphlosion
1
-0
/
+106