index
:
pokeyellow.git
master
Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
git daemon user
about
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
engine
/
overworld
/
push_boulder.asm
(
follow
)
Commit message (
Collapse
)
Author
Age
*
Identify more flag bits (#464)
Sylvie
2024-09-23
|
*
Split `hSpriteIndexOrTextID` into `hSpriteIndex` and `hTextID` (#462)
Sylvie
2024-09-18
|
|
|
Also identify `wPPUpCountAndMaxPP`
*
Identify various flag labels and bit constants (#454)
Sylvie
2024-07-16
|
*
Name unnamed labels in seafoam islands and pokemon mansion script files (#435)
Vortyne
2023-11-19
|
|
|
|
|
* Update PokemonMansion1F.asm * Name unnamed seafoam/mansion labels
*
Some formatting changes
Rangi
2020-10-19
|
*
callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar
Rangi
2020-07-06
|
*
Specify the ldh instruction, don't turn ld into ldh
Rangi
2020-07-06
|
*
Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow
Rangi
2020-07-05
|
*
H_CONSTANTNAMES -> hConstantNames
Rangi
2020-07-03
|
*
Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)
Rangi
2020-06-27
|
|
|
Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
*
split code out of main.asm
YamaArashi
2016-12-31