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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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engine
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overworld
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push_boulder.asm
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Age
Files
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*
Comment more unreferenced local labels (#550)
Narishma-gb
2025-12-15
1
-1
/
+1
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*
Use combined hardware constants
Rangi42
2025-06-30
1
-1
/
+1
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*
Replace hardware_constants.asm with hardware.inc (#511)
Rangi
2025-06-30
1
-5
/
+5
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*
Identify more flag bits (#464)
Sylvie
2024-09-23
1
-1
/
+1
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*
Split `hSpriteIndexOrTextID` into `hSpriteIndex` and `hTextID` (#462)
Sylvie
2024-09-18
1
-3
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+3
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Also identify `wPPUpCountAndMaxPP`
*
Identify various flag labels and bit constants (#454)
Sylvie
2024-07-16
1
-19
/
+19
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*
Name unnamed labels in seafoam islands and pokemon mansion script files (#435)
Vortyne
2023-11-19
1
-1
/
+1
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* Update PokemonMansion1F.asm * Name unnamed seafoam/mansion labels
*
Some formatting changes
Rangi
2020-10-19
1
-4
/
+8
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*
callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar
Rangi
2020-07-06
1
-1
/
+1
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*
Specify the ldh instruction, don't turn ld into ldh
Rangi
2020-07-06
1
-6
/
+6
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*
Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow
Rangi
2020-07-05
1
-2
/
+2
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*
H_CONSTANTNAMES -> hConstantNames
Rangi
2020-07-03
1
-1
/
+1
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*
Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)
Rangi
2020-06-27
1
-2
/
+2
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Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
*
split code out of main.asm
YamaArashi
2016-12-31
1
-0
/
+105