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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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engine
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overworld
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sprite_collisions.asm
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2024-09-29
Rename off-by-one wram labels
dannye
1
-2
/
+2
2023-11-21
Fix a few usages of EFFECTIVE
dannye
1
-1
/
+1
2023-11-20
Add `bigdw` and `dc` data macros
Rangi42
1
-16
/
+3
2023-11-20
Identify the unnamed HRAM variables and one WRAM label (#438)
Vortyne
1
-19
/
+19
2020-11-04
Start reorganizing pokeyellow
Rangi
1
-1
/
+1
2020-11-04
Sync with pokered
dannye
1
-67
/
+69
2020-07-02
Add subdirectories to engine/ similar to pokecrystal
Rangi
1
-356
/
+0
2020-06-27
Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)
Rangi
1
-1
/
+1
Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
2016-09-17
pull some bank 1 code out of main.asm
YamaArashi
1
-0
/
+356
2016-06-12
Remove more address comments
dannye
1
-1
/
+1
2016-06-11
remove address comments
YamaArashi
1
-6
/
+6
2016-06-06
Split out pikachu engine functions; sprite state data macros
pikalaxalt
1
-1
/
+1
2016-06-06
Clean up white space
dannye
1
-2
/
+2
2016-03-17
Split bank1 up.
luckytyphlosion
1
-0
/
+390