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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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path:
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engine
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overworld
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sprite_collisions.asm
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*
Rename off-by-one wram labels
dannye
2024-09-29
1
-2
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+2
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Merge branch 'master' of https://github.com/pret/pokered
dannye
2023-11-21
1
-38
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+25
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Fix a few usages of EFFECTIVE
dannye
2023-11-21
1
-1
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+1
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Add `bigdw` and `dc` data macros
Rangi42
2023-11-20
1
-16
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+3
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Identify the unnamed HRAM variables and one WRAM label (#438)
Vortyne
2023-11-20
1
-19
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+19
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Remove c1x*/c2x* comments, use struct offset constants
Rangi
2020-07-07
1
-35
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+37
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Use HIGH() and LOW()
Rangi
2020-07-07
1
-2
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+2
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Specify the ldh instruction, don't turn ld into ldh
Rangi
2020-07-06
1
-25
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+25
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Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow
Rangi
2020-07-05
1
-3
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+3
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Replace raw hex values with HRAM constants
Rangi
2020-07-03
1
-20
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+20
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To do: turn constants into labels and use ldh
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*
H_CONSTANTNAMES -> hConstantNames
Rangi
2020-07-03
1
-6
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+6
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Add subdirectories to engine/ similar to pokecrystal
Rangi
2020-07-02
1
-0
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+356
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Start reorganizing pokeyellow
Rangi
2020-11-04
1
-1
/
+1
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*
Sync with pokered
dannye
2020-11-04
1
-0
/
+392