| Commit message (Expand) | Author | Files | Lines | |
|---|---|---|---|---|
| 2025-05-09 | Fix sprite data comment (#507) | Vortyne | 1 | -2/+2 |
| 2020-11-14 | Fix file modes | dannye | 1 | -0/+0 |
| 2020-07-07 | Remove c1x*/c2x* comments, use struct offset constants | Rangi | 1 | -8/+8 |
| 2020-07-06 | Specify the ldh instruction, don't turn ld into ldh | Rangi | 1 | -3/+3 |
| 2020-07-03 | H_CONSTANTNAMES -> hConstantNames | Rangi | 1 | -3/+3 |
| 2020-07-02 | Add subdirectories to engine/ similar to pokecrystal | Rangi | 1 | -0/+0 |
| 2020-06-27 | Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251) | Rangi | 1 | -1/+1 |
| 2016-06-11 | remove address comments | YamaArashi | 1 | -1/+1 |
| 2016-06-06 | Remove unused source files | dannye | 1 | -25/+0 |
| 2014-09-09 | Labelled and commented mostly sprite-related things | YamaArashi | 1 | -9/+9 |
| 2014-05-22 | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 1 | -0/+25 |
