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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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2026-01-07
Use macros to enforce "hidden object" constraints, and rename them to "hidden...
Rangi
1
-17
/
+17
2026-01-07
Use macros to enforce "missable/hide/show object" constraints, and rename the...
Rangi
3
-43
/
+44
2025-12-15
Comment more unreferenced local labels (#550)
Narishma-gb
5
-12
/
+13
2025-11-25
Avoid magic numbers for most `CopyData` calls (#542)
Rangi
2
-6
/
+6
2025-11-18
Use more hardware and graphics constants (#532)
Narishma-gb
4
-9
/
+9
2025-11-12
Use features of RGBDS 1.0.0 (#537)
Rangi
1
-1
/
+1
2025-09-26
Revise some RAM buffer constants
Rangi
1
-3
/
+3
2025-09-03
Label and constant cleanup (#528)
Narishma-gb
1
-3
/
+0
2025-06-30
Use combined hardware constants
Rangi42
3
-4
/
+4
2025-06-30
Replace hardware_constants.asm with hardware.inc (#511)
Rangi
9
-46
/
+46
2025-05-09
Fix sprite data comment (#507)
Vortyne
1
-2
/
+2
2025-01-30
Fix some label typos, and add some constants instead of raw numbers (#492)
Narishma-gb
1
-5
/
+5
2025-01-28
Consistently capitalize `ASSERT` directives (#489)
Rangi
1
-1
/
+1
2024-10-07
`FreezeEnemyTrainerSprite` -> `SetEnemyTrainerToStayAndFaceAnyDirection`
Vortyne
1
-3
/
+3
2024-09-29
`dbsprite` is the wrong macro for `WriteOAMBlock` data (#472)
Vortyne
3
-12
/
+21
2024-09-24
Identify more bit flags (#465)
Sylvie
4
-11
/
+19
2024-09-23
Identify more flag bits (#464)
Sylvie
5
-22
/
+22
2024-09-18
Split `hSpriteIndexOrTextID` into `hSpriteIndex` and `hTextID` (#462)
Sylvie
1
-3
/
+3
2024-08-04
Identify wcf91 as wCurPartySpecies, wCurItem, and wCurListMenuItem (#457)
Sylvie
1
-1
/
+1
2024-07-16
Identify various flag labels and bit constants (#454)
Sylvie
12
-143
/
+142
2024-06-15
Identify some unused WRAM variables (#453)
Sylvie
3
-4
/
+4
2023-11-22
Delete a couple EOL whitespace.
vulcandth
1
-1
/
+1
2023-11-21
Fix a few usages of EFFECTIVE
dannye
1
-1
/
+1
2023-11-21
Fix inaccurate comment in UpdateNPCSprite
Rangi42
1
-2
/
+2
2023-11-20
Identify `wSavedCoordIndex` and its other usages
Rangi42
2
-3
/
+3
2023-11-20
Add `bigdw` and `dc` data macros
Rangi42
1
-16
/
+3
2023-11-20
Identify the unnamed HRAM variables and one WRAM label (#438)
Vortyne
1
-19
/
+19
2023-11-19
Name unnamed labels in seafoam islands and pokemon mansion script files (#435)
Vortyne
1
-1
/
+1
2023-07-15
Thoroughly document debug code (#410)
SatoMew
1
-31
/
+30
2023-07-13
Add macros, constants, and labels for map scripts and text (#367)
vulcandth
3
-5
/
+5
2022-09-26
Revert PR #395
Rangi
1
-1
/
+1
2022-09-26
Bug: Sprites can receive the wrong movement byte (#395)
Vortyne
1
-1
/
+1
2022-09-25
Change names of move subanimations to be meaningful (#389)
BlueZangoose
1
-2
/
+2
2022-09-24
Use a SPRITE_SET_LENGTH constant
Rangi
1
-4
/
+4
2022-09-24
Add constants and table macros for the map sprite sets (#392)
Rangi
1
-34
/
+38
2022-08-11
Use the same music headers as pokecrystal (#382)
Rangi
1
-1
/
+1
2022-07-10
Identify some `.asm_*` labels
Rangi
6
-21
/
+21
2022-07-09
wOAMBuffer -> wShadowOAM (#370)
Colton G. Rushton
6
-30
/
+30
2022-06-06
RGBDS syntax updates (#358)
vulcandth
3
-3
/
+3
2021-05-31
Reformat MoveBoulderDustFunctionPointerTable
Rangi
1
-15
/
+9
2021-05-31
Change name wSeaRoutesWildMons to wWaterMons in WRAM
Yoann Fievez
1
-1
/
+1
2021-05-18
Standardize names of wild maps entities
Yoann Fievez
1
-1
/
+1
2021-04-17
Use rgbds 0.5.0 features:
Rangi
1
-2
/
+2
2020-11-29
Delete unnecessary comment
SatoMew
1
-1
/
+1
2020-11-29
Label and document hFFD7 more accurately
SatoMew
2
-4
/
+4
2020-11-14
Fix file modes
dannye
14
-0
/
+0
2020-11-06
Sync more with pokeyellow
Rangi
1
-1
/
+1
2020-10-19
Some formatting changes
Rangi
2
-5
/
+10
2020-08-31
Use constants to delineate map types, and factor out more data
Rangi
2
-2
/
+2
2020-08-17
Identify some map object related constants
Rangi
1
-41
/
+41
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