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* Use macros to enforce "hidden object" constraints, and rename them to "hidden...Rangi2026-01-071-17/+17
* Use macros to enforce "missable/hide/show object" constraints, and rename the...Rangi2026-01-073-43/+44
* Comment more unreferenced local labels (#550)Narishma-gb2025-12-155-12/+13
* Avoid magic numbers for most `CopyData` calls (#542)Rangi2025-11-252-6/+6
* Use more hardware and graphics constants (#532)Narishma-gb2025-11-184-9/+9
* Use features of RGBDS 1.0.0 (#537)Rangi2025-11-121-1/+1
* Revise some RAM buffer constantsRangi2025-09-261-3/+3
* Label and constant cleanup (#528)Narishma-gb2025-09-031-3/+0
* Use combined hardware constantsRangi422025-06-303-4/+4
* Replace hardware_constants.asm with hardware.inc (#511)Rangi2025-06-309-46/+46
* Fix sprite data comment (#507)Vortyne2025-05-091-2/+2
* Fix some label typos, and add some constants instead of raw numbers (#492)Narishma-gb2025-01-301-5/+5
* Consistently capitalize `ASSERT` directives (#489)Rangi2025-01-281-1/+1
* `FreezeEnemyTrainerSprite` -> `SetEnemyTrainerToStayAndFaceAnyDirection`Vortyne2024-10-071-3/+3
* `dbsprite` is the wrong macro for `WriteOAMBlock` data (#472)Vortyne2024-09-293-12/+21
* Identify more bit flags (#465)Sylvie2024-09-244-11/+19
* Identify more flag bits (#464)Sylvie2024-09-235-22/+22
* Split `hSpriteIndexOrTextID` into `hSpriteIndex` and `hTextID` (#462)Sylvie2024-09-181-3/+3
* Identify wcf91 as wCurPartySpecies, wCurItem, and wCurListMenuItem (#457)Sylvie2024-08-041-1/+1
* Identify various flag labels and bit constants (#454)Sylvie2024-07-1612-143/+142
* Identify some unused WRAM variables (#453)Sylvie2024-06-153-4/+4
* Delete a couple EOL whitespace.vulcandth2023-11-221-1/+1
* Fix a few usages of EFFECTIVEdannye2023-11-211-1/+1
* Fix inaccurate comment in UpdateNPCSpriteRangi422023-11-211-2/+2
* Identify `wSavedCoordIndex` and its other usagesRangi422023-11-202-3/+3
* Add `bigdw` and `dc` data macrosRangi422023-11-201-16/+3
* Identify the unnamed HRAM variables and one WRAM label (#438)Vortyne2023-11-201-19/+19
* Name unnamed labels in seafoam islands and pokemon mansion script files (#435)Vortyne2023-11-191-1/+1
* Thoroughly document debug code (#410)SatoMew2023-07-151-31/+30
* Add macros, constants, and labels for map scripts and text (#367)vulcandth2023-07-133-5/+5
* Revert PR #395Rangi2022-09-261-1/+1
* Bug: Sprites can receive the wrong movement byte (#395)Vortyne2022-09-261-1/+1
* Change names of move subanimations to be meaningful (#389)BlueZangoose2022-09-251-2/+2
* Use a SPRITE_SET_LENGTH constantRangi2022-09-241-4/+4
* Add constants and table macros for the map sprite sets (#392)Rangi2022-09-241-34/+38
* Use the same music headers as pokecrystal (#382)Rangi2022-08-111-1/+1
* Identify some `.asm_*` labelsRangi2022-07-106-21/+21
* wOAMBuffer -> wShadowOAM (#370)Colton G. Rushton2022-07-096-30/+30
* RGBDS syntax updates (#358)vulcandth2022-06-063-3/+3
* Reformat MoveBoulderDustFunctionPointerTableRangi2021-05-311-15/+9
* Use rgbds 0.5.0 features:Rangi2021-04-171-2/+2
* Delete unnecessary commentSatoMew2020-11-291-1/+1
* Label and document hFFD7 more accuratelySatoMew2020-11-292-4/+4
* Fix file modesdannye2020-11-1414-0/+0
* Sync more with pokeyellowRangi2020-11-061-1/+1
* Some formatting changesRangi2020-10-192-5/+10
* Use constants to delineate map types, and factor out more dataRangi2020-08-312-2/+2
* Identify some map object related constantsRangi2020-08-171-41/+41
* Add comments associating constants with data, and identify some more dataRangi2020-07-201-0/+1
* Port dbsprite macro for OAM y,x,tile,attr data from pokecrystalRangi2020-07-175-21/+19