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2021-04-17Use rgbds 0.5.0 features:Rangi1-2/+2
2020-11-29Delete unnecessary commentSatoMew1-1/+1
2020-11-29Label and document hFFD7 more accuratelySatoMew2-4/+4
2020-11-14Fix file modesdannye14-0/+0
2020-11-06Sync more with pokeyellowRangi1-1/+1
2020-10-19Some formatting changesRangi2-5/+10
2020-08-31Use constants to delineate map types, and factor out more dataRangi2-2/+2
2020-08-17Identify some map object related constantsRangi1-41/+41
2020-07-20Add comments associating constants with data, and identify some more dataRangi1-0/+1
2020-07-17Port dbsprite macro for OAM y,x,tile,attr data from pokecrystalRangi5-21/+19
2020-07-17SONY -> RIVALRangi1-3/+3
2020-07-17Update sprite namesRangi1-1/+1
2020-07-16Reformat map scripts' coordinate and movement dataRangi2-40/+40
2020-07-15Disassemble the BLUEMONS.GB debug ROMRangi1-1/+1
2020-07-14Factor out spinner tiles from RocketHideoutB2F since they're also used by Vir...Rangi1-0/+65
2020-07-07Use 'tile' and 'tiles' macrosRangi7-44/+40
2020-07-07Remove c1x*/c2x* comments, use struct offset constantsRangi6-196/+209
2020-07-07Sync coordinate macros with pokecrystalRangi5-20/+20
2020-07-07Use HIGH() and LOW()Rangi3-14/+14
2020-07-06callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi4-4/+4
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi22-210/+210
2020-07-06Capitalize rgbds control structures (EQU/EQUS, IF/ELIF/ELSE/ENDC, REPT/ENDR, ...Rangi1-2/+2
2020-07-05Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi14-90/+90
2020-07-05Port two HRAM labels from pokeyellowRangi1-5/+5
2020-07-05Logical spacing in data/sgb/sgb_palettes.asmRangi2-2/+2
2020-07-05Update map hide/show data labelsRangi1-7/+7
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi4-19/+19
2020-07-04Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported b...Rangi2-5/+4
2020-07-03Replace raw hex values with HRAM constantsRangi8-62/+62
2020-07-03H_CONSTANTNAMES -> hConstantNamesRangi9-71/+71
2020-07-03Factor out data/sprites/Rangi1-0/+2
2020-07-03Organize macros/ like pokecrystalRangi2-4/+4
2020-07-03Add subdirectories to data/ similar to pokecrystalRangi10-13/+13
2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi21-1455/+375
2020-06-27Organize gfx/Rangi4-7/+9
2020-06-27Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi22-46/+46
2020-06-23Move more tables from engine/ to data/Rangi7-109/+13
2020-05-24use rept macroakatsuki-py1-9/+2
2020-05-01Fix comment from Y pos to X posAkatsuki-py1-1/+1
2019-07-27Update audio macro namesdannye1-1/+1
2019-07-07Replace some hard-coded values with constantsRangi1-7/+9
2019-01-01Rename map files, labels, and constants to be consistent and work with Polish...Rangi4-11/+11
2017-12-30Add space between arguments in assembly instructions and remove redundant a i...xCrystal3-342/+342
2017-10-29Catch a missed hide/show IDdannye1-1/+1
2017-06-24Fix typos in commentsdannye2-6/+6
2017-06-09Replace deprecated mnemonics by the correct onesAntonio Niño Díaz2-2/+2
2016-12-31use text constants in poison.asmYamaArashi1-2/+2
2016-12-31split code out of main.asmYamaArashi10-0/+1209
2016-09-17split bank 1 into filesYamaArashi1-0/+29
2016-09-17pull some bank 1 code out of main.asmYamaArashi1-0/+356