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* Use rgbds 0.5.0 features:Rangi2021-04-171-2/+2
* Delete unnecessary commentSatoMew2020-11-291-1/+1
* Label and document hFFD7 more accuratelySatoMew2020-11-292-4/+4
* Fix file modesdannye2020-11-1414-0/+0
* Sync more with pokeyellowRangi2020-11-061-1/+1
* Some formatting changesRangi2020-10-192-5/+10
* Use constants to delineate map types, and factor out more dataRangi2020-08-312-2/+2
* Identify some map object related constantsRangi2020-08-171-41/+41
* Add comments associating constants with data, and identify some more dataRangi2020-07-201-0/+1
* Port dbsprite macro for OAM y,x,tile,attr data from pokecrystalRangi2020-07-175-21/+19
* SONY -> RIVALRangi2020-07-171-3/+3
* Update sprite namesRangi2020-07-171-1/+1
* Reformat map scripts' coordinate and movement dataRangi2020-07-162-40/+40
* Disassemble the BLUEMONS.GB debug ROMRangi2020-07-151-1/+1
* Factor out spinner tiles from RocketHideoutB2F since they're also used by Vir...Rangi2020-07-141-0/+65
* Use 'tile' and 'tiles' macrosRangi2020-07-077-44/+40
* Remove c1x*/c2x* comments, use struct offset constantsRangi2020-07-076-196/+209
* Sync coordinate macros with pokecrystalRangi2020-07-075-20/+20
* Use HIGH() and LOW()Rangi2020-07-073-14/+14
* callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi2020-07-064-4/+4
* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-0622-210/+210
* Capitalize rgbds control structures (EQU/EQUS, IF/ELIF/ELSE/ENDC, REPT/ENDR, ...Rangi2020-07-061-2/+2
* Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi2020-07-0514-90/+90
* Port two HRAM labels from pokeyellowRangi2020-07-051-5/+5
* Logical spacing in data/sgb/sgb_palettes.asmRangi2020-07-052-2/+2
* Update map hide/show data labelsRangi2020-07-051-7/+7
* Port pokecrystal's formatting of text commands and special charactersRangi2020-07-044-19/+19
* Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported b...Rangi2020-07-042-5/+4
* Replace raw hex values with HRAM constantsRangi2020-07-038-62/+62
* H_CONSTANTNAMES -> hConstantNamesRangi2020-07-039-71/+71
* Factor out data/sprites/Rangi2020-07-031-0/+2
* Organize macros/ like pokecrystalRangi2020-07-032-4/+4
* Add subdirectories to data/ similar to pokecrystalRangi2020-07-0310-13/+13
* Add subdirectories to engine/ similar to pokecrystalRangi2020-07-0221-1455/+375
* Organize gfx/Rangi2020-06-274-7/+9
* Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi2020-06-2722-46/+46
* Move more tables from engine/ to data/Rangi2020-06-237-109/+13
* use rept macroakatsuki-py2020-05-241-9/+2
* Fix comment from Y pos to X posAkatsuki-py2020-05-011-1/+1
* Update audio macro namesdannye2019-07-271-1/+1
* Replace some hard-coded values with constantsRangi2019-07-071-7/+9
* Rename map files, labels, and constants to be consistent and work with Polish...Rangi2019-01-014-11/+11
* Add space between arguments in assembly instructions and remove redundant a i...xCrystal2017-12-303-342/+342
* Catch a missed hide/show IDdannye2017-10-291-1/+1
* Merge pull request #167 from Pokechu22/rgbds-0.3.3yenatch2017-09-292-2/+2
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| * Replace deprecated mnemonics by the correct onesAntonio Niño Díaz2017-06-092-2/+2
* | Fix typos in commentsdannye2017-06-242-6/+6
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* use text constants in poison.asmYamaArashi2016-12-311-2/+2
* split code out of main.asmYamaArashi2016-12-3110-0/+1209
* split bank 1 into filesYamaArashi2016-09-171-0/+29