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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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Author
Files
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2015-07-18
fix variable naming
YamaArashi
2
-11
/
+11
2015-07-17
money / coins hram constants
YamaArashi
2
-9
/
+9
2015-07-17
intro stuff
YamaArashi
1
-1
/
+1
2015-07-17
More direction constants
dannye
2
-11
/
+12
2015-07-15
more movement stuff
YamaArashi
3
-61
/
+71
2015-07-15
commented movement stuff
YamaArashi
3
-155
/
+174
2015-07-14
named wram variables
YamaArashi
2
-7
/
+7
2015-07-14
hall of fame / credits
YamaArashi
2
-3
/
+3
2015-07-14
player animations, emotion bubbles, etc.
YamaArashi
5
-63
/
+88
2015-07-14
Use more screen dimension constants
dannye
2
-3
/
+3
2015-07-14
Use more *Coord
dannye
2
-2
/
+2
2015-07-12
named wram variables
YamaArashi
1
-47
/
+65
2015-07-12
More bank1c documentation.
luckytyphlosion
2
-74
/
+87
2015-07-04
Start using text predef macros
dannye
4
-32
/
+31
2015-07-03
TX_ASM
U-Daniel-PC\Daniel
1
-1
/
+1
2015-07-03
Rename/organize part 1 of 4
U-Daniel-PC\Daniel
19
-107
/
+106
2015-06-12
Hardcoded audio bank references
U-Daniel-PC\Daniel
1
-1
/
+1
2015-06-05
Fix EOL to LF to make push requests more doable.
luckytyphlosion
1
-440
/
+440
2015-06-04
EOL Windows->UNIX
U-Daniel-PC\Daniel
1
-440
/
+440
2015-05-17
Add IsTilePassable Function
luckytyphlosion
1
-0
/
+16
2015-05-17
Completed home/overworld.asm with other related functions
luckytyphlosion
1
-440
/
+440
2015-04-01
Rename battle files and split move effects Part 1
xCrystal
1
-0
/
+16
2015-03-13
relabel and add comment
YamaArashi
1
-1
/
+1
2015-03-13
commented mon_party_sprites.asm
YamaArashi
1
-1
/
+1
2015-02-08
Rename some labels
YamaArashi
2
-5
/
+5
2015-02-07
Named wram symbols
YamaArashi
3
-9
/
+9
2015-02-07
commented battle stuff
YamaArashi
1
-8
/
+9
2015-02-07
commented menu stuff
YamaArashi
1
-7
/
+7
2015-02-07
serial/trade/misc
YamaArashi
3
-79
/
+79
2015-01-27
Fix some sfx ids
U-Daniel-PC\Daniel
1
-1
/
+1
2015-01-22
Clean up white space, fix label typo
U-Daniel-PC\Daniel
1
-1
/
+1
2014-09-23
Rename hVBlank* constants to h*.
yenatch
1
-3
/
+3
2014-09-14
Commented/labelled misc functions
YamaArashi
5
-93
/
+102
2014-09-13
Commented more sprite and map code
YamaArashi
15
-235
/
+241
2014-09-09
Labelled and commented mostly sprite-related things
YamaArashi
11
-170
/
+179
2014-09-08
Add comments regarding menus and sprites
YamaArashi
2
-10
/
+13
2014-08-08
Labelled many functions/variables
YamaArashi
2
-6
/
+6
2014-07-28
Commented function
YamaArashi
1
-4
/
+4
2014-06-25
Use *Coord instead of FuncCoord
U-Fish-PC\Daniel
6
-14
/
+7
2014-06-16
Use macros for predef calls/jumps instead of static ids.
yenatch
7
-32
/
+16
2014-06-16
Use macros to define predefs.
yenatch
1
-1
/
+1
2014-06-16
Rename predef functions so they aren't excessive in length.
yenatch
4
-4
/
+4
2014-06-16
Remove generated "indirect jump" comments.
yenatch
5
-6
/
+6
2014-06-14
Use monster struct macros in wram. Rename related labels for consistency.
yenatch
2
-2
/
+2
2014-06-09
Clean up music bank references
U-Fish-PC\Daniel
2
-3
/
+3
2014-05-30
Remove redundant dimensions in image filenames.
yenatch
1
-1
/
+1
2014-05-29
Use VRAM constants where applicable.
yenatch
7
-25
/
+25
2014-05-26
Remove most static wram addresses. Use labels instead.
yenatch
24
-484
/
+484
2014-05-25
Split out item fragment code.
yenatch
1
-0
/
+55
2014-05-25
Split out overworld object movement.
yenatch
1
-0
/
+858
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