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* Rename battle files and split move effects Part 1xCrystal2015-04-01
* relabel and add commentYamaArashi2015-03-13
* commented mon_party_sprites.asmYamaArashi2015-03-13
* Rename some labelsYamaArashi2015-02-08
* Named wram symbolsYamaArashi2015-02-07
* commented battle stuffYamaArashi2015-02-07
* commented menu stuffYamaArashi2015-02-07
* serial/trade/miscYamaArashi2015-02-07
* Fix some sfx idsU-Daniel-PC\Daniel2015-01-27
* Clean up white space, fix label typoU-Daniel-PC\Daniel2015-01-22
* Rename hVBlank* constants to h*.yenatch2014-09-23
* Commented/labelled misc functionsYamaArashi2014-09-14
* Commented more sprite and map codeYamaArashi2014-09-13
* Labelled and commented mostly sprite-related thingsYamaArashi2014-09-09
* Add comments regarding menus and spritesYamaArashi2014-09-08
* Labelled many functions/variablesYamaArashi2014-08-08
* Commented functionYamaArashi2014-07-28
* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-25
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-16
* Use macros to define predefs.yenatch2014-06-16
* Rename predef functions so they aren't excessive in length.yenatch2014-06-16
* Remove generated "indirect jump" comments.yenatch2014-06-16
* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-14
* Clean up music bank referencesU-Fish-PC\Daniel2014-06-09
* Remove redundant dimensions in image filenames.yenatch2014-05-30
* Use VRAM constants where applicable.yenatch2014-05-29
* Remove most static wram addresses. Use labels instead.yenatch2014-05-26
* Split out item fragment code.yenatch2014-05-25
* Split out overworld object movement.yenatch2014-05-25
* Try to clean up PrepareOAMData.yenatch2014-05-25
* Label BCD math predefs.yenatch2014-05-25
* Rename joypad registers.yenatch2014-05-25
* Comment some more bank 0 functions.yenatch2014-05-23
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-22