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* Use macros to enforce "hidden object" constraints, and rename them to ↵Rangi2026-01-071-17/+17
| | | | "hidden events" (#559)
* Use macros to enforce "missable/hide/show object" constraints, and rename ↵Rangi2026-01-073-43/+44
| | | | them to "toggleable objects" (#557)
* Comment more unreferenced local labels (#550)Narishma-gb2025-12-155-12/+13
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* Avoid magic numbers for most `CopyData` calls (#542)Rangi2025-11-252-6/+6
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* Use more hardware and graphics constants (#532)Narishma-gb2025-11-184-9/+9
| | | | | | | | | | | | - Use `OBJ_SIZE` and `TILE_SIZE` from hardware.inc. - `SPRITESTATEDATA1_LENGTH`, `NUM_SPRITESTATEDATA_STRUCTS` and `TILE_1BPP_SIZE` are used in some places. - Highlight an oversight in `OakSpeech` where several direct MBC bank switches are requested. - Remove redundant comments in home/overworld.asm. - Add unreferenced `FillBgMap` function to avoid a byte of dead code. - Some constants added in wram.asm. - Correctly separate the commented code in `SaveMainData`.
* Use features of RGBDS 1.0.0 (#537)Rangi2025-11-121-1/+1
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* Revise some RAM buffer constantsRangi2025-09-261-3/+3
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* Label and constant cleanup (#528)Narishma-gb2025-09-031-3/+0
| | | | | * Label cleanup, add some constants instead of raw numbers * Rename load/save game functions to be more explicit
* Use combined hardware constantsRangi422025-06-303-4/+4
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* Replace hardware_constants.asm with hardware.inc (#511)Rangi2025-06-309-46/+46
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* Fix sprite data comment (#507)Vortyne2025-05-091-2/+2
| | | Reduces confusion if someone edits this file since the wrong byte was commented
* Fix some label typos, and add some constants instead of raw numbers (#492)Narishma-gb2025-01-301-5/+5
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* Consistently capitalize `ASSERT` directives (#489)Rangi2025-01-281-1/+1
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* `FreezeEnemyTrainerSprite` -> `SetEnemyTrainerToStayAndFaceAnyDirection`Vortyne2024-10-071-3/+3
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* `dbsprite` is the wrong macro for `WriteOAMBlock` data (#472)Vortyne2024-09-293-12/+21
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* Identify more bit flags (#465)Sylvie2024-09-244-11/+19
| | | | | * Identify more bit flags * Space
* Identify more flag bits (#464)Sylvie2024-09-235-22/+22
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* Split `hSpriteIndexOrTextID` into `hSpriteIndex` and `hTextID` (#462)Sylvie2024-09-181-3/+3
| | | Also identify `wPPUpCountAndMaxPP`
* Identify wcf91 as wCurPartySpecies, wCurItem, and wCurListMenuItem (#457)Sylvie2024-08-041-1/+1
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* Identify various flag labels and bit constants (#454)Sylvie2024-07-1612-143/+142
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* Identify some unused WRAM variables (#453)Sylvie2024-06-153-4/+4
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* Delete a couple EOL whitespace.vulcandth2023-11-221-1/+1
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* Fix a few usages of EFFECTIVEdannye2023-11-211-1/+1
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* Fix inaccurate comment in UpdateNPCSpriteRangi422023-11-211-2/+2
| | | | Fixes #404
* Identify `wSavedCoordIndex` and its other usagesRangi422023-11-202-3/+3
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* Add `bigdw` and `dc` data macrosRangi422023-11-201-16/+3
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* Identify the unnamed HRAM variables and one WRAM label (#438)Vortyne2023-11-201-19/+19
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* Name unnamed labels in seafoam islands and pokemon mansion script files (#435)Vortyne2023-11-191-1/+1
| | | | | * Update PokemonMansion1F.asm * Name unnamed seafoam/mansion labels
* Thoroughly document debug code (#410)SatoMew2023-07-151-31/+30
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* Add macros, constants, and labels for map scripts and text (#367)vulcandth2023-07-133-5/+5
| | | This introduces `def_script_pointers`, `def_text_pointers`, and `object_const_def` macros, and applies them to all maps. Most other map labels have also been identified.
* Revert PR #395Rangi2022-09-261-1/+1
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* Bug: Sprites can receive the wrong movement byte (#395)Vortyne2022-09-261-1/+1
| | | Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
* Change names of move subanimations to be meaningful (#389)BlueZangoose2022-09-251-2/+2
| | | Co-authored-by: Rangi <remy.oukaour+rangi42@gmail.com>
* Use a SPRITE_SET_LENGTH constantRangi2022-09-241-4/+4
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* Add constants and table macros for the map sprite sets (#392)Rangi2022-09-241-34/+38
| | | Fixes #391
* Use the same music headers as pokecrystal (#382)Rangi2022-08-111-1/+1
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* Identify some `.asm_*` labelsRangi2022-07-106-21/+21
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* wOAMBuffer -> wShadowOAM (#370)Colton G. Rushton2022-07-096-30/+30
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* RGBDS syntax updates (#358)vulcandth2022-06-063-3/+3
| | | New MACRO and DEF syntax
* Reformat MoveBoulderDustFunctionPointerTableRangi2021-05-311-15/+9
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* Use rgbds 0.5.0 features:Rangi2021-04-171-2/+2
| | | | | | | - FOR loops - {interpolation} - REDEF EQUS - \# for all macro args
* Delete unnecessary commentSatoMew2020-11-291-1/+1
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* Label and document hFFD7 more accuratelySatoMew2020-11-292-4/+4
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* Fix file modesdannye2020-11-1414-0/+0
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* Sync more with pokeyellowRangi2020-11-061-1/+1
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* Some formatting changesRangi2020-10-192-5/+10
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* Use constants to delineate map types, and factor out more dataRangi2020-08-312-2/+2
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* Identify some map object related constantsRangi2020-08-171-41/+41
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* Add comments associating constants with data, and identify some more dataRangi2020-07-201-0/+1
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* Port dbsprite macro for OAM y,x,tile,attr data from pokecrystalRangi2020-07-175-21/+19
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