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* Use 'tile' and 'tiles' macrosRangi2020-07-07
* Remove c1x*/c2x* comments, use struct offset constantsRangi2020-07-07
* Sync coordinate macros with pokecrystalRangi2020-07-07
* Use HIGH() and LOW()Rangi2020-07-07
* callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi2020-07-06
* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-06
* Capitalize rgbds control structures (EQU/EQUS, IF/ELIF/ELSE/ENDC, REPT/ENDR, ...Rangi2020-07-06
* Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi2020-07-05
* Port two HRAM labels from pokeyellowRangi2020-07-05
* Logical spacing in data/sgb/sgb_palettes.asmRangi2020-07-05
* Update map hide/show data labelsRangi2020-07-05
* Port pokecrystal's formatting of text commands and special charactersRangi2020-07-04
* Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported b...Rangi2020-07-04
* Replace raw hex values with HRAM constantsRangi2020-07-03
* H_CONSTANTNAMES -> hConstantNamesRangi2020-07-03
* Factor out data/sprites/Rangi2020-07-03
* Organize macros/ like pokecrystalRangi2020-07-03
* Add subdirectories to data/ similar to pokecrystalRangi2020-07-03
* Add subdirectories to engine/ similar to pokecrystalRangi2020-07-02
* Organize gfx/Rangi2020-06-27
* Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi2020-06-27
* Move more tables from engine/ to data/Rangi2020-06-23
* use rept macroakatsuki-py2020-05-24
* Fix comment from Y pos to X posAkatsuki-py2020-05-01
* Update audio macro namesdannye2019-07-27
* Replace some hard-coded values with constantsRangi2019-07-07
* Rename map files, labels, and constants to be consistent and work with Polish...Rangi2019-01-01
* Add space between arguments in assembly instructions and remove redundant a i...xCrystal2017-12-30
* Catch a missed hide/show IDdannye2017-10-29
* Merge pull request #167 from Pokechu22/rgbds-0.3.3yenatch2017-09-29
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| * Replace deprecated mnemonics by the correct onesAntonio Niño Díaz2017-06-09
* | Fix typos in commentsdannye2017-06-24
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* use text constants in poison.asmYamaArashi2016-12-31
* split code out of main.asmYamaArashi2016-12-31
* split bank 1 into filesYamaArashi2016-09-17
* pull some bank 1 code out of main.asmYamaArashi2016-09-17
* Redo audio header macrodannye2016-07-27
* Merge branch 'master' of https://github.com/pret/pokereddannye2016-07-18
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| * sync tileset WRAM labelsYamaArashi2016-06-12
| * sync engine code with pokeyellowYamaArashi2016-06-12
* | Clean up text commandsdannye2016-07-18
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* Remove the last address commentsdannye2016-06-12
* remove address commentsYamaArashi2016-06-11
* dbw door tilespikalaxalt2016-05-22
* Macrofy sprite status data in WRA0PikalaxALT2016-01-29
* Fix game time labelsPikalaxALT2016-01-03
* No more W_dannye2015-08-30
* documented flags and misc. fixesYamaArashi2015-08-29
* named more variablesYamaArashi2015-08-12
* No more $C8dannye2015-08-10