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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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Author
Age
Files
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*
Use *Coord instead of FuncCoord
U-Fish-PC\Daniel
2014-06-25
6
-14
/
+7
*
Use macros for predef calls/jumps instead of static ids.
yenatch
2014-06-16
7
-32
/
+16
*
Use macros to define predefs.
yenatch
2014-06-16
1
-1
/
+1
*
Rename predef functions so they aren't excessive in length.
yenatch
2014-06-16
4
-4
/
+4
*
Remove generated "indirect jump" comments.
yenatch
2014-06-16
5
-6
/
+6
*
Use monster struct macros in wram. Rename related labels for consistency.
yenatch
2014-06-14
2
-2
/
+2
*
Clean up music bank references
U-Fish-PC\Daniel
2014-06-09
2
-3
/
+3
*
Remove redundant dimensions in image filenames.
yenatch
2014-05-30
1
-1
/
+1
*
Use VRAM constants where applicable.
yenatch
2014-05-29
7
-25
/
+25
*
Remove most static wram addresses. Use labels instead.
yenatch
2014-05-26
24
-484
/
+484
*
Split out item fragment code.
yenatch
2014-05-25
1
-0
/
+55
*
Split out overworld object movement.
yenatch
2014-05-25
1
-0
/
+858
*
Try to clean up PrepareOAMData.
yenatch
2014-05-25
1
-0
/
+178
*
Label BCD math predefs.
yenatch
2014-05-25
1
-1
/
+1
*
Rename joypad registers.
yenatch
2014-05-25
3
-8
/
+8
*
Comment some more bank 0 functions.
yenatch
2014-05-23
1
-1
/
+1
*
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel
2014-05-22
22
-0
/
+3647