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* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-256-14/+7
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-167-32/+16
* Use macros to define predefs.yenatch2014-06-161-1/+1
* Rename predef functions so they aren't excessive in length.yenatch2014-06-164-4/+4
* Remove generated "indirect jump" comments.yenatch2014-06-165-6/+6
* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-142-2/+2
* Clean up music bank referencesU-Fish-PC\Daniel2014-06-092-3/+3
* Remove redundant dimensions in image filenames.yenatch2014-05-301-1/+1
* Use VRAM constants where applicable.yenatch2014-05-297-25/+25
* Remove most static wram addresses. Use labels instead.yenatch2014-05-2624-484/+484
* Split out item fragment code.yenatch2014-05-251-0/+55
* Split out overworld object movement.yenatch2014-05-251-0/+858
* Try to clean up PrepareOAMData.yenatch2014-05-251-0/+178
* Label BCD math predefs.yenatch2014-05-251-1/+1
* Rename joypad registers.yenatch2014-05-253-8/+8
* Comment some more bank 0 functions.yenatch2014-05-231-1/+1
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-2222-0/+3647