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* Fix some label typos, and add some constants instead of raw numbers (#492)Narishma-gb2025-01-30
* Consistently capitalize `ASSERT` directives (#489)Rangi2025-01-28
* `FreezeEnemyTrainerSprite` -> `SetEnemyTrainerToStayAndFaceAnyDirection`Vortyne2024-10-07
* `dbsprite` is the wrong macro for `WriteOAMBlock` data (#472)Vortyne2024-09-29
* Identify more bit flags (#465)Sylvie2024-09-24
* Identify more flag bits (#464)Sylvie2024-09-23
* Split `hSpriteIndexOrTextID` into `hSpriteIndex` and `hTextID` (#462)Sylvie2024-09-18
* Identify wcf91 as wCurPartySpecies, wCurItem, and wCurListMenuItem (#457)Sylvie2024-08-04
* Identify various flag labels and bit constants (#454)Sylvie2024-07-16
* Identify some unused WRAM variables (#453)Sylvie2024-06-15
* Delete a couple EOL whitespace.vulcandth2023-11-22
* Fix a few usages of EFFECTIVEdannye2023-11-21
* Fix inaccurate comment in UpdateNPCSpriteRangi422023-11-21
* Identify `wSavedCoordIndex` and its other usagesRangi422023-11-20
* Add `bigdw` and `dc` data macrosRangi422023-11-20
* Identify the unnamed HRAM variables and one WRAM label (#438)Vortyne2023-11-20
* Name unnamed labels in seafoam islands and pokemon mansion script files (#435)Vortyne2023-11-19
* Thoroughly document debug code (#410)SatoMew2023-07-15
* Add macros, constants, and labels for map scripts and text (#367)vulcandth2023-07-13
* Revert PR #395Rangi2022-09-26
* Bug: Sprites can receive the wrong movement byte (#395)Vortyne2022-09-26
* Change names of move subanimations to be meaningful (#389)BlueZangoose2022-09-25
* Use a SPRITE_SET_LENGTH constantRangi2022-09-24
* Add constants and table macros for the map sprite sets (#392)Rangi2022-09-24
* Use the same music headers as pokecrystal (#382)Rangi2022-08-11
* Identify some `.asm_*` labelsRangi2022-07-10
* wOAMBuffer -> wShadowOAM (#370)Colton G. Rushton2022-07-09
* RGBDS syntax updates (#358)vulcandth2022-06-06
* Reformat MoveBoulderDustFunctionPointerTableRangi2021-05-31
* Use rgbds 0.5.0 features:Rangi2021-04-17
* Delete unnecessary commentSatoMew2020-11-29
* Label and document hFFD7 more accuratelySatoMew2020-11-29
* Fix file modesdannye2020-11-14
* Sync more with pokeyellowRangi2020-11-06
* Some formatting changesRangi2020-10-19
* Use constants to delineate map types, and factor out more dataRangi2020-08-31
* Identify some map object related constantsRangi2020-08-17
* Add comments associating constants with data, and identify some more dataRangi2020-07-20
* Port dbsprite macro for OAM y,x,tile,attr data from pokecrystalRangi2020-07-17
* SONY -> RIVALRangi2020-07-17
* Update sprite namesRangi2020-07-17
* Reformat map scripts' coordinate and movement dataRangi2020-07-16
* Disassemble the BLUEMONS.GB debug ROMRangi2020-07-15
* Factor out spinner tiles from RocketHideoutB2F since they're also used by Vir...Rangi2020-07-14
* Use 'tile' and 'tiles' macrosRangi2020-07-07
* Remove c1x*/c2x* comments, use struct offset constantsRangi2020-07-07
* Sync coordinate macros with pokecrystalRangi2020-07-07
* Use HIGH() and LOW()Rangi2020-07-07
* callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi2020-07-06
* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-06