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* commented mon_party_sprites.asmYamaArashi2015-03-131-1/+1
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* Rename some labelsYamaArashi2015-02-082-5/+5
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* Named wram symbolsYamaArashi2015-02-073-9/+9
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* commented battle stuffYamaArashi2015-02-071-8/+9
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* commented menu stuffYamaArashi2015-02-071-7/+7
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* serial/trade/miscYamaArashi2015-02-073-79/+79
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* Fix some sfx idsU-Daniel-PC\Daniel2015-01-271-1/+1
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* Clean up white space, fix label typoU-Daniel-PC\Daniel2015-01-221-1/+1
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* Rename hVBlank* constants to h*.yenatch2014-09-231-3/+3
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* Commented/labelled misc functionsYamaArashi2014-09-145-93/+102
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* Commented more sprite and map codeYamaArashi2014-09-1315-235/+241
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* Labelled and commented mostly sprite-related thingsYamaArashi2014-09-0911-170/+179
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* Add comments regarding menus and spritesYamaArashi2014-09-082-10/+13
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* Labelled many functions/variablesYamaArashi2014-08-082-6/+6
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* Commented functionYamaArashi2014-07-281-4/+4
| | | | | - Named and commented Func_4c70. - Removed gfx/diagonal_lines.png, which is not actually graphics.
* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-256-14/+7
| | | | | | Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-167-32/+16
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* Use macros to define predefs.yenatch2014-06-161-1/+1
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* Rename predef functions so they aren't excessive in length.yenatch2014-06-164-4/+4
| | | | | This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway.
* Remove generated "indirect jump" comments.yenatch2014-06-165-6/+6
| | | | The destination is obvious when using the predef macro.
* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-142-2/+2
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* Clean up music bank referencesU-Fish-PC\Daniel2014-06-092-3/+3
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* Remove redundant dimensions in image filenames.yenatch2014-05-301-1/+1
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* Use VRAM constants where applicable.yenatch2014-05-297-25/+25
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* Remove most static wram addresses. Use labels instead.yenatch2014-05-2624-484/+484
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Split out item fragment code.yenatch2014-05-251-0/+55
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* Split out overworld object movement.yenatch2014-05-251-0/+858
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* Try to clean up PrepareOAMData.yenatch2014-05-251-0/+178
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* Label BCD math predefs.yenatch2014-05-251-1/+1
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* Rename joypad registers.yenatch2014-05-253-8/+8
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* Comment some more bank 0 functions.yenatch2014-05-231-1/+1
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* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-2222-0/+3647