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* commented mon_party_sprites.asmYamaArashi2015-03-131-1/+1
* Rename some labelsYamaArashi2015-02-082-5/+5
* Named wram symbolsYamaArashi2015-02-073-9/+9
* commented battle stuffYamaArashi2015-02-071-8/+9
* commented menu stuffYamaArashi2015-02-071-7/+7
* serial/trade/miscYamaArashi2015-02-073-79/+79
* Fix some sfx idsU-Daniel-PC\Daniel2015-01-271-1/+1
* Clean up white space, fix label typoU-Daniel-PC\Daniel2015-01-221-1/+1
* Rename hVBlank* constants to h*.yenatch2014-09-231-3/+3
* Commented/labelled misc functionsYamaArashi2014-09-145-93/+102
* Commented more sprite and map codeYamaArashi2014-09-1315-235/+241
* Labelled and commented mostly sprite-related thingsYamaArashi2014-09-0911-170/+179
* Add comments regarding menus and spritesYamaArashi2014-09-082-10/+13
* Labelled many functions/variablesYamaArashi2014-08-082-6/+6
* Commented functionYamaArashi2014-07-281-4/+4
* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-256-14/+7
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-167-32/+16
* Use macros to define predefs.yenatch2014-06-161-1/+1
* Rename predef functions so they aren't excessive in length.yenatch2014-06-164-4/+4
* Remove generated "indirect jump" comments.yenatch2014-06-165-6/+6
* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-142-2/+2
* Clean up music bank referencesU-Fish-PC\Daniel2014-06-092-3/+3
* Remove redundant dimensions in image filenames.yenatch2014-05-301-1/+1
* Use VRAM constants where applicable.yenatch2014-05-297-25/+25
* Remove most static wram addresses. Use labels instead.yenatch2014-05-2624-484/+484
* Split out item fragment code.yenatch2014-05-251-0/+55
* Split out overworld object movement.yenatch2014-05-251-0/+858
* Try to clean up PrepareOAMData.yenatch2014-05-251-0/+178
* Label BCD math predefs.yenatch2014-05-251-1/+1
* Rename joypad registers.yenatch2014-05-253-8/+8
* Comment some more bank 0 functions.yenatch2014-05-231-1/+1
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-2222-0/+3647