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path: root/engine/pokemon/bills_pc.asm (follow)
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* Merge branch 'master' of https://github.com/pret/pokereddannye2021-04-301-5/+5
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| * Use {interpolation} to generate sequences of RAM labelsRangi2021-04-271-5/+5
| * Trim extra newlines from some filesRangi2021-04-081-1/+0
| * Use 'tile' and 'tiles' macrosRangi2020-07-071-2/+2
| * Sync coordinate macros with pokecrystalRangi2020-07-071-20/+20
| * callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi2020-07-061-1/+1
| * Specify the ldh instruction, don't turn ld into ldhRangi2020-07-061-5/+5
| * Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi2020-07-051-3/+3
| * Port pokecrystal's formatting of text commands and special charactersRangi2020-07-041-31/+31
| * Move more code from home.asm to home/Rangi2020-07-031-0/+1
| * H_CONSTANTNAMES -> hConstantNamesRangi2020-07-031-3/+3
| * Add subdirectories to data/ similar to pokecrystalRangi2020-07-031-1/+1
| * Add subdirectories to engine/ similar to pokecrystalRangi2020-07-021-0/+548
* Trim extra newlines from some filesRangi2021-04-081-1/+0
* Sync with pokereddannye2020-11-041-0/+593