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2021-03-25Verify data table and name list sizes with assertion macrosRangi1-1/+1
2021-02-13Identify hUILayoutFlagsRangi1-6/+6
2020-11-14Fix file modesdannye1-0/+0
2020-07-07Sync coordinate macros with pokecrystalRangi1-4/+4
2020-07-06callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi1-1/+1
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi1-4/+4
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi1-21/+21
2020-07-03H_CONSTANTNAMES -> hConstantNamesRangi1-6/+6
2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi1-0/+0
2017-06-24Fix typos in commentsdannye1-1/+1
2016-07-18Clean up text commandsdannye1-3/+5
2016-06-11remove address commentsYamaArashi1-14/+14
2015-08-30No more W_dannye1-1/+1
2015-08-14named battle and learn move variablesYamaArashi1-11/+11
2015-08-11More joypad constantsdannye1-7/+7
2015-08-10Replace hardcoded name lengths with NAME_LENGTHdannye1-1/+1
2015-08-09Replace some hardcoded data sizesdannye1-1/+1
2015-08-05Use more lbdannye1-3/+3
2015-07-24more naming variablesYamaArashi1-2/+2
2015-07-24Use more wram labels and other constantsxCrystal1-6/+6
2015-07-19Name sound effectsdannye1-1/+1
2015-07-18Consolidate coord macrosdannye1-4/+4
2015-07-14named wram variablesYamaArashi1-10/+10
2015-07-03TX_ASMU-Daniel-PC\Daniel1-1/+1
2015-02-08move-related thingsYamaArashi1-6/+6
2015-02-07commented battle stuffYamaArashi1-6/+6
2015-02-07commented menu stuffYamaArashi1-17/+17
2015-02-07serial/trade/miscYamaArashi1-2/+2
2014-06-25Use *Coord instead of FuncCoordU-Fish-PC\Daniel1-8/+4
2014-06-14Use monster struct macros in wram. Rename related labels for consistency.yenatch1-4/+4
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-27/+27
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel1-0/+228