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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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learn_move.asm
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Author
2021-11-05
Refactorize check button pressed (#340)
Yoann Fievez
2021-03-25
Verify data table and name list sizes with assertion macros
Rangi
2021-02-13
Identify hUILayoutFlags
Rangi
2020-11-14
Fix file modes
dannye
2020-07-07
Sync coordinate macros with pokecrystal
Rangi
2020-07-06
callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar
Rangi
2020-07-06
Specify the ldh instruction, don't turn ld into ldh
Rangi
2020-07-04
Port pokecrystal's formatting of text commands and special characters
Rangi
2020-07-03
H_CONSTANTNAMES -> hConstantNames
Rangi
2020-07-02
Add subdirectories to engine/ similar to pokecrystal
Rangi
2017-06-24
Fix typos in comments
dannye
2016-07-18
Clean up text commands
dannye
2016-06-11
remove address comments
YamaArashi
2015-08-30
No more W_
dannye
2015-08-14
named battle and learn move variables
YamaArashi
2015-08-11
More joypad constants
dannye
2015-08-10
Replace hardcoded name lengths with NAME_LENGTH
dannye
2015-08-09
Replace some hardcoded data sizes
dannye
2015-08-05
Use more lb
dannye
2015-07-24
more naming variables
YamaArashi
2015-07-24
Use more wram labels and other constants
xCrystal
2015-07-19
Name sound effects
dannye
2015-07-18
Consolidate coord macros
dannye
2015-07-14
named wram variables
YamaArashi
2015-07-03
TX_ASM
U-Daniel-PC\Daniel
2015-02-08
move-related things
YamaArashi
2015-02-07
commented battle stuff
YamaArashi
2015-02-07
commented menu stuff
YamaArashi
2015-02-07
serial/trade/misc
YamaArashi
2014-06-25
Use *Coord instead of FuncCoord
U-Fish-PC\Daniel
2014-06-14
Use monster struct macros in wram. Rename related labels for consistency.
yenatch
2014-05-26
Remove most static wram addresses. Use labels instead.
yenatch
2014-05-22
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel