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2021-11-05Refactorize check button pressed (#340)Yoann Fievez
2021-03-25Verify data table and name list sizes with assertion macrosRangi
2021-02-13Identify hUILayoutFlagsRangi
2020-11-14Fix file modesdannye
2020-07-07Sync coordinate macros with pokecrystalRangi
2020-07-06callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi
2020-07-03H_CONSTANTNAMES -> hConstantNamesRangi
2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi
2017-06-24Fix typos in commentsdannye
2016-07-18Clean up text commandsdannye
2016-06-11remove address commentsYamaArashi
2015-08-30No more W_dannye
2015-08-14named battle and learn move variablesYamaArashi
2015-08-11More joypad constantsdannye
2015-08-10Replace hardcoded name lengths with NAME_LENGTHdannye
2015-08-09Replace some hardcoded data sizesdannye
2015-08-05Use more lbdannye
2015-07-24more naming variablesYamaArashi
2015-07-24Use more wram labels and other constantsxCrystal
2015-07-19Name sound effectsdannye
2015-07-18Consolidate coord macrosdannye
2015-07-14named wram variablesYamaArashi
2015-07-03TX_ASMU-Daniel-PC\Daniel
2015-02-08move-related thingsYamaArashi
2015-02-07commented battle stuffYamaArashi
2015-02-07commented menu stuffYamaArashi
2015-02-07serial/trade/miscYamaArashi
2014-06-25Use *Coord instead of FuncCoordU-Fish-PC\Daniel
2014-06-14Use monster struct macros in wram. Rename related labels for consistency.yenatch
2014-05-26Remove most static wram addresses. Use labels instead.yenatch
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel