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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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engine
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pokemon
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status_screen.asm
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Author
Files
Lines
2021-02-13
Identify hUILayoutFlags
Rangi
1
-1
/
+1
2020-11-29
Label and document hFFD7 more accurately
SatoMew
1
-6
/
+6
2020-11-14
Fix file modes
dannye
1
-0
/
+0
2020-07-07
Use 'tile' and 'tiles' macros
Rangi
1
-13
/
+11
2020-07-07
Sync coordinate macros with pokecrystal
Rangi
1
-31
/
+31
2020-07-06
callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar
Rangi
1
-3
/
+3
2020-07-06
Specify the ldh instruction, don't turn ld into ldh
Rangi
1
-14
/
+14
2020-07-04
Port pokecrystal's formatting of text commands and special characters
Rangi
1
-9
/
+12
2020-07-04
Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported b...
Rangi
1
-2
/
+2
2020-07-03
H_CONSTANTNAMES -> hConstantNames
Rangi
1
-3
/
+3
2020-07-02
Add subdirectories to engine/ similar to pokecrystal
Rangi
1
-0
/
+0
2020-06-27
Organize gfx/
Rangi
1
-2
/
+2
2016-07-18
A few missed hardcoded decimal points
dannye
1
-1
/
+1
2016-07-18
Clean up text commands
dannye
1
-2
/
+3
2016-06-12
sync engine code with pokeyellow
YamaArashi
1
-5
/
+5
2016-06-12
Remove the last address comments
dannye
1
-3
/
+3
2016-06-12
Remove some leftover address comments
dannye
1
-1
/
+1
2016-06-11
remove address comments
YamaArashi
1
-19
/
+19
2015-08-30
No more W_
dannye
1
-5
/
+5
2015-08-12
commented SGB palette stuff
YamaArashi
1
-3
/
+3
2015-08-09
Replace some hardcoded data sizes
dannye
1
-1
/
+2
2015-08-08
commented audio code
YamaArashi
1
-2
/
+2
2015-08-07
fixed names
YamaArashi
1
-2
/
+2
2015-08-07
named wram variables
YamaArashi
1
-1
/
+1
2015-08-05
Use more lb
dannye
1
-8
/
+8
2015-07-29
constants for PrintNumber
YamaArashi
1
-9
/
+9
2015-07-18
misc
YamaArashi
1
-22
/
+21
2015-07-18
Consolidate coord macros
dannye
1
-31
/
+31
2015-07-15
menu stuff
YamaArashi
1
-9
/
+11
2015-07-14
named wram variables
YamaArashi
1
-5
/
+5
2015-07-14
Use more screen dimension constants
dannye
1
-13
/
+14
2015-07-03
Rename/organize part 1 of 4
U-Daniel-PC\Daniel
1
-21
/
+21
2015-04-01
Rename battle files and split move effects Part 1
xCrystal
1
-0
/
+64
2015-02-08
move-related things
YamaArashi
1
-5
/
+5
2015-02-07
fixed hp bar wram label and misc
YamaArashi
1
-1
/
+1
2015-02-07
Named wram symbols
YamaArashi
1
-20
/
+20
2015-02-07
commented battle stuff
YamaArashi
1
-1
/
+1
2014-09-14
Commented/labelled misc functions
YamaArashi
1
-6
/
+6
2014-06-25
Use *Coord instead of FuncCoord
U-Fish-PC\Daniel
1
-62
/
+31
2014-06-16
Use macros for predef calls/jumps instead of static ids.
yenatch
1
-4
/
+2
2014-06-16
Use macros to define predefs.
yenatch
1
-1
/
+1
2014-06-14
Use monster struct macros in wram. Rename related labels for consistency.
yenatch
1
-6
/
+6
2014-06-10
Use MAX_LEVEL instead of 100/$64
U-Fish-PC\Daniel
1
-2
/
+2
2014-05-29
Use VRAM constants where applicable.
yenatch
1
-4
/
+4
2014-05-26
Remove most static wram addresses. Use labels instead.
yenatch
1
-44
/
+44
2014-05-22
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel
1
-0
/
+446