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2025-12-01Update `StatusScreen`, add `*_STATS_BOX` constants (#546)Narishma-gb1-38/+32
2025-11-27Use more Pokemon data constants, create MOVE_NAME_LENGTH (#543)Narishma-gb1-1/+1
2025-11-12Use features of RGBDS 1.0.0 (#537)Rangi1-8/+8
2025-09-10Misc. naming and cleanup (#139)Narishma-gb1-2/+2
2025-09-03Label and constant cleanup (#528)Narishma-gb1-1/+1
2025-06-30Replace hardware_constants.asm with hardware.inc (#511)Rangi1-2/+2
2025-05-25Use more ldpikacrydannye1-1/+1
2025-04-02Use constants for PP masks instead of magic numbers (#504)edave641-1/+1
2024-09-23Identify more flag bits (#464)Sylvie1-1/+1
2024-09-18Identify remaining uses of `wd0b5` and `wd11e` (#463)Sylvie1-4/+4
2024-08-04Identify wcf91 as wCurPartySpecies, wCurItem, and wCurListMenuItem (#457)Sylvie1-3/+3
2024-07-16Identify various flag labels and bit constants (#454)Sylvie1-5/+5
2021-02-13Identify hUILayoutFlagsRangi1-1/+1
2021-02-13Identify hUILayoutFlags and hPikachuSpriteVRAMOffsetRangi1-1/+1
2020-11-29Label and document hFFD7 more accuratelySatoMew1-6/+6
2020-11-14Fix file modesdannye1-0/+0
2020-11-04Sync with pokereddannye1-75/+76
2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi1-481/+0
2020-06-27Organize gfx/Rangi1-2/+2
2020-05-20Sync with pokereddannye1-3/+4
2016-07-18A few missed hardcoded decimal pointsdannye1-1/+1
2016-07-18Clean up text commandsdannye1-2/+3
2016-06-12sync engine code with pokeyellowYamaArashi1-5/+5
2016-06-12Remove the last address commentsdannye1-3/+3
2016-06-12Remove some leftover address commentsdannye1-1/+1
2016-06-11sync engine code with pokeredYamaArashi1-3/+3
2016-06-11remove address commentsYamaArashi1-21/+21
2016-06-11remove address commentsYamaArashi1-19/+19
2015-12-29More BankF documentationluckytyphlosion1-2/+2
2015-11-14engine/menu/status_screen.asmluckytyphlosion1-30/+44
2015-10-29overworld item & movement code, cable club code, remove more instances of W_,...luckytyphlosion1-5/+5
2015-10-18Complete documentation of bank3luckytyphlosion1-1/+1
2015-08-30No more W_dannye1-5/+5
2015-08-12commented SGB palette stuffYamaArashi1-3/+3
2015-08-09Replace some hardcoded data sizesdannye1-1/+2
2015-08-08commented audio codeYamaArashi1-2/+2
2015-08-07fixed namesYamaArashi1-2/+2
2015-08-07named wram variablesYamaArashi1-1/+1
2015-08-05Use more lbdannye1-8/+8
2015-07-29constants for PrintNumberYamaArashi1-9/+9
2015-07-18miscYamaArashi1-22/+21
2015-07-18Consolidate coord macrosdannye1-31/+31
2015-07-15menu stuffYamaArashi1-9/+11
2015-07-14named wram variablesYamaArashi1-5/+5
2015-07-14Use more screen dimension constantsdannye1-13/+14
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel1-21/+21
2015-04-01Rename battle files and split move effects Part 1xCrystal1-0/+64
2015-02-08move-related thingsYamaArashi1-5/+5
2015-02-07fixed hp bar wram label and miscYamaArashi1-1/+1
2015-02-07Named wram symbolsYamaArashi1-20/+20