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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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Author
Age
Files
Lines
*
Use {interpolation} to generate sequences of RAM labels
Rangi
2021-04-27
3
-10
/
+10
*
Trim extra newlines from some files
Rangi
2021-04-08
1
-1
/
+0
*
Verify data table and name list sizes with assertion macros
Rangi
2021-03-25
3
-4
/
+4
*
Identify hUILayoutFlags
Rangi
2021-02-13
2
-7
/
+7
*
Label and document hFFD7 more accurately
SatoMew
2020-11-29
2
-8
/
+8
*
Fix file modes
dannye
2020-11-14
6
-0
/
+0
*
Remove trailing whitespace
Rangi
2020-11-05
1
-1
/
+1
*
Define constants for default trainer DVs
Rangi
2020-07-16
1
-2
/
+2
*
Use 'tile' and 'tiles' macros
Rangi
2020-07-07
2
-15
/
+13
*
Sync coordinate macros with pokecrystal
Rangi
2020-07-07
4
-56
/
+56
*
callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar
Rangi
2020-07-06
6
-9
/
+9
*
Specify the ldh instruction, don't turn ld into ldh
Rangi
2020-07-06
6
-81
/
+81
*
Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow
Rangi
2020-07-05
1
-3
/
+3
*
Port _RemovePokemon documentation from pokeyellow
Rangi
2020-07-05
1
-33
/
+33
*
Port pokecrystal's formatting of text commands and special characters
Rangi
2020-07-04
4
-69
/
+72
*
Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported b...
Rangi
2020-07-04
1
-2
/
+2
*
Move more code from home.asm to home/
Rangi
2020-07-03
1
-0
/
+1
*
H_CONSTANTNAMES -> hConstantNames
Rangi
2020-07-03
6
-41
/
+41
*
Add subdirectories to data/ similar to pokecrystal
Rangi
2020-07-03
2
-2
/
+2
*
Add subdirectories to engine/ similar to pokecrystal
Rangi
2020-07-02
10
-0
/
+2638