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2021-05-31More WRAM label cleanup (still needs UNIONs and renaming)Rangi1-5/+5
2020-11-14Fix file modesdannye1-0/+0
2020-11-05Sync more with pokeredRangi1-4/+4
2020-11-04Sync with pokereddannye1-111/+2
2020-06-27Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi1-1/+1
Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
2020-06-23Move more tables from engine/ to data/Rangi1-102/+1
This also splits the end of engine/battle/core.asm into engine/battle/effects.asm.
2020-05-20Sync with pokereddannye1-1/+1
2017-12-30Add space between arguments in assembly instructions and remove redundant a ↵xCrystal1-26/+26
in instructions like add a, x
2017-01-07use actual predef labelYamaArashi1-1/+1
2016-06-12Remove more address commentsdannye1-7/+7
2016-06-12sync engine code with pokeyellowYamaArashi1-7/+7
2016-06-11sync engine code with pokeredYamaArashi1-8/+7
2016-06-11remove address commentsYamaArashi1-2/+2
2016-06-11remove address commentsYamaArashi1-1/+1
2016-05-31Fix hide show constantspikalaxalt1-29/+31
2016-05-31Champion's room; resolve predefspikalaxalt1-107/+114
2016-05-21Oh wait, there's predef_const declarations. Huh.pikalaxalt1-100/+99
2015-12-31BankF documentation from HasMonFainted to Func_3d536luckytyphlosion1-1/+1
2015-11-29bankB misc functionsluckytyphlosion1-1/+1
ScaleSpriteByTwo, DisplayEffectiveness and CheckIfMoveIsKnown
2015-11-28BankA misc functionsluckytyphlosion1-1/+1
predefsA.asm (replaces predefs12.asm), and LeechSeedEffect_
2015-11-15engine/menu/start_menu.asmluckytyphlosion1-1/+1
Also remove dummy traces of FarCopyData2 and use callbs in home/vblank.asm
2015-10-31Main menu functions, oak_speech.asm, some special warp functions with data, ↵luckytyphlosion1-1/+1
SetDebugTeam Also change Func_3f0c6 to CopyUncompressedPicToTilemap
2015-08-30Fixes.luckytyphlosion1-1/+1
2015-08-28Fix bank3d so it matches baserom.gbcluckytyphlosion1-1/+1
2015-08-12named more variablesYamaArashi1-1/+1
2015-08-12commented SGB palette stuffYamaArashi1-1/+1
2015-08-03Attempt to make yellow buildable, part 7.luckytyphlosion1-7/+3
Builds but not to baserom.gbc.
2015-08-03Attempt to make Yellow buildable, part 6.luckytyphlosion1-97/+102
2015-07-23named functionYamaArashi1-1/+1
2015-07-18miscYamaArashi1-4/+4
2015-07-18fix variable namingYamaArashi1-2/+2
2015-07-14named wram variablesYamaArashi1-1/+1
2015-07-12shake screen functionsYamaArashi1-2/+2
2015-07-07Bank3d addresses and fixes.luckytyphlosion1-4/+4
Also documentation of new super rod code and slight more documentation of multiply_divide.asm
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel1-4/+4
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2015-03-14commented trade amim functionsYamaArashi1-2/+2
2015-02-08named misc functionsYamaArashi1-1/+1
2015-02-07fixed hp bar wram label and miscYamaArashi1-1/+1
2015-02-07commented battle stuffYamaArashi1-2/+2
2015-02-07serial/trade/miscYamaArashi1-5/+5
2014-10-16Minor comment/label improvements in Cinnabar Lab.IIMarckus1-1/+1
2014-09-14Commented/labelled misc functionsYamaArashi1-4/+4
2014-09-13Commented more sprite and map codeYamaArashi1-7/+7
2014-09-09Labelled and commented mostly sprite-related thingsYamaArashi1-3/+3
2014-08-08Labelled many functions/variablesYamaArashi1-4/+4
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch1-1/+1
2014-06-16Use macros to define predefs.yenatch1-98/+95
2014-06-16Rename predef functions so they aren't excessive in length.yenatch1-48/+25
This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway.
2014-05-29Label and comment BattleTransitionU-Fish-PC\Daniel1-2/+3
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-19/+13
For unknown addresses, use "w<address>". Label overleads are still an issue.