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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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engine
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predefs.asm
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2021-05-31
More WRAM label cleanup (still needs UNIONs and renaming)
Rangi
1
-5
/
+5
2020-11-14
Fix file modes
dannye
1
-0
/
+0
2020-11-05
Sync more with pokered
Rangi
1
-4
/
+4
2020-11-04
Sync with pokered
dannye
1
-111
/
+2
2020-06-27
Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)
Rangi
1
-1
/
+1
2020-06-23
Move more tables from engine/ to data/
Rangi
1
-102
/
+1
2020-05-20
Sync with pokered
dannye
1
-1
/
+1
2017-12-30
Add space between arguments in assembly instructions and remove redundant a i...
xCrystal
1
-26
/
+26
2017-01-07
use actual predef label
YamaArashi
1
-1
/
+1
2016-06-12
Remove more address comments
dannye
1
-7
/
+7
2016-06-12
sync engine code with pokeyellow
YamaArashi
1
-7
/
+7
2016-06-11
sync engine code with pokered
YamaArashi
1
-8
/
+7
2016-06-11
remove address comments
YamaArashi
1
-2
/
+2
2016-06-11
remove address comments
YamaArashi
1
-1
/
+1
2016-05-31
Fix hide show constants
pikalaxalt
1
-29
/
+31
2016-05-31
Champion's room; resolve predefs
pikalaxalt
1
-107
/
+114
2016-05-21
Oh wait, there's predef_const declarations. Huh.
pikalaxalt
1
-100
/
+99
2015-12-31
BankF documentation from HasMonFainted to Func_3d536
luckytyphlosion
1
-1
/
+1
2015-11-29
bankB misc functions
luckytyphlosion
1
-1
/
+1
2015-11-28
BankA misc functions
luckytyphlosion
1
-1
/
+1
2015-11-15
engine/menu/start_menu.asm
luckytyphlosion
1
-1
/
+1
2015-10-31
Main menu functions, oak_speech.asm, some special warp functions with data, S...
luckytyphlosion
1
-1
/
+1
2015-08-30
Fixes.
luckytyphlosion
1
-1
/
+1
2015-08-28
Fix bank3d so it matches baserom.gbc
luckytyphlosion
1
-1
/
+1
2015-08-12
named more variables
YamaArashi
1
-1
/
+1
2015-08-12
commented SGB palette stuff
YamaArashi
1
-1
/
+1
2015-08-03
Attempt to make yellow buildable, part 7.
luckytyphlosion
1
-7
/
+3
2015-08-03
Attempt to make Yellow buildable, part 6.
luckytyphlosion
1
-97
/
+102
2015-07-23
named function
YamaArashi
1
-1
/
+1
2015-07-18
misc
YamaArashi
1
-4
/
+4
2015-07-18
fix variable naming
YamaArashi
1
-2
/
+2
2015-07-14
named wram variables
YamaArashi
1
-1
/
+1
2015-07-12
shake screen functions
YamaArashi
1
-2
/
+2
2015-07-07
Bank3d addresses and fixes.
luckytyphlosion
1
-4
/
+4
2015-07-03
Rename/organize part 1 of 4
U-Daniel-PC\Daniel
1
-4
/
+4
2015-03-14
commented trade amim functions
YamaArashi
1
-2
/
+2
2015-02-08
named misc functions
YamaArashi
1
-1
/
+1
2015-02-07
fixed hp bar wram label and misc
YamaArashi
1
-1
/
+1
2015-02-07
commented battle stuff
YamaArashi
1
-2
/
+2
2015-02-07
serial/trade/misc
YamaArashi
1
-5
/
+5
2014-10-16
Minor comment/label improvements in Cinnabar Lab.
IIMarckus
1
-1
/
+1
2014-09-14
Commented/labelled misc functions
YamaArashi
1
-4
/
+4
2014-09-13
Commented more sprite and map code
YamaArashi
1
-7
/
+7
2014-09-09
Labelled and commented mostly sprite-related things
YamaArashi
1
-3
/
+3
2014-08-08
Labelled many functions/variables
YamaArashi
1
-4
/
+4
2014-06-16
Use macros for predef calls/jumps instead of static ids.
yenatch
1
-1
/
+1
2014-06-16
Use macros to define predefs.
yenatch
1
-98
/
+95
2014-06-16
Rename predef functions so they aren't excessive in length.
yenatch
1
-48
/
+25
2014-05-29
Label and comment BattleTransition
U-Fish-PC\Daniel
1
-2
/
+3
2014-05-26
Remove most static wram addresses. Use labels instead.
yenatch
1
-19
/
+13
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