| Commit message (Expand) | Author | Files | Lines | |
|---|---|---|---|---|
| 2020-11-04 | Sync with pokered | dannye | 1 | -54/+0 |
| 2020-07-02 | Add subdirectories to engine/ similar to pokecrystal | Rangi | 1 | -48/+0 |
| 2016-06-11 | remove address comments | YamaArashi | 1 | -2/+2 |
| 2016-06-11 | remove address comments | YamaArashi | 1 | -2/+2 |
| 2016-06-11 | Sync with pokered | dannye | 1 | -1/+1 |
| 2016-05-22 | Elevator floor menu, clear save | pikalaxalt | 1 | -2/+8 |
| 2016-01-03 | Fix game time labels | PikalaxALT | 1 | -1/+1 |
| 2015-08-12 | named more variables | YamaArashi | 1 | -1/+1 |
| 2015-07-23 | named function | YamaArashi | 1 | -7/+7 |
| 2015-07-14 | named wram variables | YamaArashi | 1 | -3/+3 |
| 2015-07-12 | named wram variables | YamaArashi | 1 | -1/+1 |
| 2015-02-07 | fixed hp bar wram label and misc | YamaArashi | 1 | -6/+6 |
| 2015-02-07 | Named wram symbols | YamaArashi | 1 | -2/+2 |
| 2014-09-13 | Commented more sprite and map code | YamaArashi | 1 | -1/+1 |
| 2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch | 1 | -13/+13 |
| 2014-05-22 | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 1 | -0/+48 |
