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* Rename engine/rng.asm to engine/random.asm.yenatch2014-05-241-13/+0
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* Rename random number function and hram labels.yenatch2014-05-241-10/+10
| | | | | | | GenRandom -> Random GenRandomInBattle -> BattleRandom H_RAND1 -> hRandomAdd H_RAND2 -> hRandomSub
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-0/+13