| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2020-11-04 | Sync with pokered | dannye | 1 | -682/+0 | |
| 2020-07-02 | Add subdirectories to engine/ similar to pokecrystal | Rangi | 1 | -708/+0 | |
| 2020-06-27 | Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251) | Rangi | 1 | -1/+1 | |
| Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels. | |||||
| 2020-05-20 | Sync with pokered | dannye | 1 | -27/+27 | |
| 2018-04-01 | fix some constants | yenatch | 1 | -1/+1 | |
| 2017-12-30 | Add space between arguments in assembly instructions and remove redundant a ↵ | xCrystal | 1 | -33/+33 | |
| in instructions like add a, x | |||||
| 2017-12-02 | Replace hardcoded address offset | dannye | 1 | -1/+1 | |
| 2016-06-12 | sync engine code with pokeyellow | YamaArashi | 1 | -2/+4 | |
| 2016-06-12 | Remove the last address comments | dannye | 1 | -1/+1 | |
| except for wram.asm and sram.asm also delete unused yellow file | |||||
| 2016-06-11 | sync engine code with pokered | YamaArashi | 1 | -1/+1 | |
| 2016-06-11 | remove address comments | YamaArashi | 1 | -43/+43 | |
| 2016-06-11 | remove address comments | YamaArashi | 1 | -38/+38 | |
| 2016-06-06 | Clean up white space | dannye | 1 | -4/+4 | |
| 2016-01-09 | Minor fixes | luckytyphlosion | 1 | -1/+1 | |
| 2015-10-18 | Complete documentation of bank3 | luckytyphlosion | 1 | -2/+2 | |
| Also: split out bcd predefs from yellow/main.asm, start removing traces of W_ | |||||
| 2015-10-11 | more annotations on ModifyPikachuHappiness | PikalaxALT | 1 | -1/+1 | |
| 2015-09-07 | engine/save.asm | luckytyphlosion | 1 | -146/+122 | |
| 2015-08-30 | No more W_ | dannye | 1 | -3/+3 | |
| 2015-08-12 | named more variables | YamaArashi | 1 | -3/+3 | |
| 2015-08-11 | More joypad constants | dannye | 1 | -1/+1 | |
| 2015-08-10 | Replace hardcoded name lengths with NAME_LENGTH | dannye | 1 | -2/+2 | |
| 2015-08-10 | Use better wram labels in sram | dannye | 1 | -24/+24 | |
| this way, sram doesn't have to refer to the actual content of wram | |||||
| 2015-08-05 | Use more lb | dannye | 1 | -3/+3 | |
| and other clean up | |||||
| 2015-07-19 | Name sound effects | dannye | 1 | -2/+2 | |
| 2015-07-18 | misc | YamaArashi | 1 | -83/+98 | |
| 2015-07-18 | Consolidate coord macros | dannye | 1 | -9/+9 | |
| 2015-07-15 | menu stuff | YamaArashi | 1 | -6/+6 | |
| 2015-07-14 | hall of fame / credits | YamaArashi | 1 | -4/+4 | |
| 2015-07-14 | Use more screen dimension constants | dannye | 1 | -1/+1 | |
| 2015-07-14 | Use more *Coord | dannye | 1 | -1/+1 | |
| also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it | |||||
| 2015-07-13 | menu wram variable names | YamaArashi | 1 | -1/+1 | |
| 2015-07-05 | Clean up sram | dannye | 1 | -80/+80 | |
| 2015-07-03 | Rename/organize part 1 of 4 | U-Daniel-PC\Daniel | 1 | -25/+25 | |
| rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | |||||
| 2015-04-26 | Update save.asm | luckytyphlosion | 1 | -1/+1 | |
| 2015-04-26 | Replaced all direct addresses with labels. | luckytyphlosion | 1 | -52/+52 | |
| 2015-04-26 | Replaced Box Direct Addresses with Labels. | luckytyphlosion | 1 | -6/+6 | |
| 2015-02-07 | fixed hp bar wram label and misc | YamaArashi | 1 | -1/+1 | |
| 2015-02-07 | commented battle stuff | YamaArashi | 1 | -4/+4 | |
| 2015-02-07 | commented menu stuff | YamaArashi | 1 | -3/+3 | |
| 2015-02-07 | serial/trade/misc | YamaArashi | 1 | -1/+1 | |
| 2014-09-14 | Commented/labelled misc functions | YamaArashi | 1 | -96/+96 | |
| 2014-08-22 | Use PARTY_LENGTH and related constants in menu and hud code. | yenatch | 1 | -5/+5 | |
| This should allow reducing PARTY_LENGTH to work as intended. Increasing it also works provided space is provided in wram, but breaks pc/saving. | |||||
| 2014-06-25 | Use *Coord instead of FuncCoord | U-Fish-PC\Daniel | 1 | -18/+9 | |
| Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses | |||||
| 2014-06-14 | Hall of Fame sram labels and related constants. | yenatch | 1 | -18/+20 | |
| 2014-06-14 | Use monster struct macros in wram. Rename related labels for consistency. | yenatch | 1 | -4/+4 | |
| 2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch | 1 | -55/+55 | |
| For unknown addresses, use "w<address>". Label overleads are still an issue. | |||||
| 2014-05-22 | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 1 | -0/+698 | |
