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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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save.asm
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*
Merge branch 'master' of https://github.com/YamaArashi/pokered
dannye
2015-07-19
1
-83
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+98
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misc
YamaArashi
2015-07-18
1
-83
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+98
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Name sound effects
dannye
2015-07-19
1
-2
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+2
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Consolidate coord macros
dannye
2015-07-18
1
-9
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+9
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menu stuff
YamaArashi
2015-07-15
1
-6
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+6
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hall of fame / credits
YamaArashi
2015-07-14
1
-4
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+4
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Use more screen dimension constants
dannye
2015-07-14
1
-1
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+1
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Merge branch 'master' of https://github.com/YamaArashi/pokered
dannye
2015-07-14
1
-1
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+1
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menu wram variable names
YamaArashi
2015-07-13
1
-1
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+1
*
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Use more *Coord
dannye
2015-07-14
1
-1
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+1
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Clean up sram
dannye
2015-07-05
1
-80
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+80
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Merge pull request https://github.com/iimarckus/pokered/pull/95 from luckytyp...
dannye
2015-07-05
1
-59
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+59
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Update save.asm
luckytyphlosion
2015-04-26
1
-1
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+1
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Replaced all direct addresses with labels.
luckytyphlosion
2015-04-26
1
-52
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+52
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Replaced Box Direct Addresses with Labels.
luckytyphlosion
2015-04-26
1
-6
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+6
*
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Rename/organize part 1 of 4
U-Daniel-PC\Daniel
2015-07-03
1
-25
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+25
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fixed hp bar wram label and misc
YamaArashi
2015-02-07
1
-1
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+1
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commented battle stuff
YamaArashi
2015-02-07
1
-4
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+4
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commented menu stuff
YamaArashi
2015-02-07
1
-3
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+3
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serial/trade/misc
YamaArashi
2015-02-07
1
-1
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+1
*
Merge remote-tracking branch 'YamaArashi/master'
yenatch
2014-09-20
1
-96
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+96
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Commented/labelled misc functions
YamaArashi
2014-09-14
1
-96
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+96
*
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Use PARTY_LENGTH and related constants in menu and hud code.
yenatch
2014-08-22
1
-5
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+5
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Use *Coord instead of FuncCoord
U-Fish-PC\Daniel
2014-06-25
1
-18
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+9
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Hall of Fame sram labels and related constants.
yenatch
2014-06-14
1
-18
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+20
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Use monster struct macros in wram. Rename related labels for consistency.
yenatch
2014-06-14
1
-4
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+4
*
Remove most static wram addresses. Use labels instead.
yenatch
2014-05-26
1
-55
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+55
*
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel
2014-05-22
1
-0
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+698