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* Update save.asmluckytyphlosion2015-04-261-1/+1
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* Replaced all direct addresses with labels.luckytyphlosion2015-04-261-52/+52
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* Replaced Box Direct Addresses with Labels.luckytyphlosion2015-04-261-6/+6
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* fixed hp bar wram label and miscYamaArashi2015-02-071-1/+1
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* commented battle stuffYamaArashi2015-02-071-4/+4
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* commented menu stuffYamaArashi2015-02-071-3/+3
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* serial/trade/miscYamaArashi2015-02-071-1/+1
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* Merge remote-tracking branch 'YamaArashi/master'yenatch2014-09-201-96/+96
|\ | | | | | | | | | | | | | | | | | | Conflicts: constants/misc_constants.asm engine/battle/core.asm engine/menu/pokedex.asm engine/town_map.asm home.asm hram.asm
| * Commented/labelled misc functionsYamaArashi2014-09-141-96/+96
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* | Use PARTY_LENGTH and related constants in menu and hud code.yenatch2014-08-221-5/+5
|/ | | | | This should allow reducing PARTY_LENGTH to work as intended. Increasing it also works provided space is provided in wram, but breaks pc/saving.
* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-251-18/+9
| | | | | | Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
* Hall of Fame sram labels and related constants.yenatch2014-06-141-18/+20
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* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-141-4/+4
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* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-55/+55
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-0/+698