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* wOAMBuffer -> wShadowOAM (#95)Colton G. Rushton2022-07-091-3/+3
* Merge branch 'master' of https://github.com/pret/pokereddannye2021-09-261-1/+1
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| * wcf4b -> wStringBufferRangi2021-08-281-1/+1
* | Merge branch 'master' of https://github.com/pret/pokereddannye2020-11-143-0/+0
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| * Fix file modesdannye2020-11-143-0/+0
| * Identify some map object related constantsRangi2020-08-171-3/+3
| * Revise some map scripts, mostly for getting itemsRangi2020-07-161-1/+1
| * Use 'tile' and 'tiles' macrosRangi2020-07-071-4/+5
| * Sync coordinate macros with pokecrystalRangi2020-07-071-13/+13
| * Use HIGH() and LOW()Rangi2020-07-071-5/+5
| * callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi2020-07-061-1/+1
| * Specify the ldh instruction, don't turn ld into ldhRangi2020-07-062-8/+8
| * Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi2020-07-051-1/+1
| * Port pokecrystal's formatting of text commands and special charactersRangi2020-07-043-30/+30
| * Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported b...Rangi2020-07-041-1/+1
| * H_CONSTANTNAMES -> hConstantNamesRangi2020-07-031-1/+1
| * Add subdirectories to data/ similar to pokecrystalRangi2020-07-031-1/+1
| * Add subdirectories to engine/ similar to pokecrystalRangi2020-07-023-0/+977
* Sync with pokereddannye2020-11-043-0/+977