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* Use macros to enforce "hidden object" constraints, and rename them to "hidden...Rangi2026-01-071-3/+3
* Avoid magic numbers for most `CopyData` calls (#542)Rangi2025-11-251-1/+1
* Use features of RGBDS 1.0.0 (#537)Rangi2025-11-121-1/+1
* Replace hardware_constants.asm with hardware.inc (#511)Rangi2025-06-301-3/+3
* Use constants in `PrintBCDNumber` calls (#503)Narishma-gb2025-04-081-1/+1
* Consistently capitalize `ASSERT` directives (#489)Rangi2025-01-281-1/+1
* Miscellaneous cleanup (#488)Rangi2025-01-281-2/+2
* Identify more flag bits (#464)Sylvie2024-09-231-13/+14
* Identify various flag labels and bit constants (#454)Sylvie2024-07-161-4/+4
* wOAMBuffer -> wShadowOAM (#370)Colton G. Rushton2022-07-091-3/+3
* wcf4b -> wStringBufferRangi2021-08-281-1/+1
* Fix file modesdannye2020-11-143-0/+0
* Identify some map object related constantsRangi2020-08-171-3/+3
* Revise some map scripts, mostly for getting itemsRangi2020-07-161-1/+1
* Use 'tile' and 'tiles' macrosRangi2020-07-071-4/+5
* Sync coordinate macros with pokecrystalRangi2020-07-071-13/+13
* Use HIGH() and LOW()Rangi2020-07-071-5/+5
* callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi2020-07-061-1/+1
* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-062-8/+8
* Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi2020-07-051-1/+1
* Port pokecrystal's formatting of text commands and special charactersRangi2020-07-043-30/+30
* Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported b...Rangi2020-07-041-1/+1
* H_CONSTANTNAMES -> hConstantNamesRangi2020-07-031-1/+1
* Add subdirectories to data/ similar to pokecrystalRangi2020-07-031-1/+1
* Add subdirectories to engine/ similar to pokecrystalRangi2020-07-023-0/+977