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* Use macros to enforce "hidden object" constraints, and rename them to ↵Rangi2026-01-071-3/+3
| | | | "hidden events" (#559)
* Avoid magic numbers for most `CopyData` calls (#542)Rangi2025-11-251-1/+1
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* Use features of RGBDS 1.0.0 (#537)Rangi2025-11-121-1/+1
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* Replace hardware_constants.asm with hardware.inc (#511)Rangi2025-06-301-3/+3
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* Use constants in `PrintBCDNumber` calls (#503)Narishma-gb2025-04-081-1/+1
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* Consistently capitalize `ASSERT` directives (#489)Rangi2025-01-281-1/+1
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* Miscellaneous cleanup (#488)Rangi2025-01-281-2/+2
| | | Co-authored-by: SatoMew <SatoMew@users.noreply.github.com>
* Identify more flag bits (#464)Sylvie2024-09-231-13/+14
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* Identify various flag labels and bit constants (#454)Sylvie2024-07-161-4/+4
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* wOAMBuffer -> wShadowOAM (#370)Colton G. Rushton2022-07-091-3/+3
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* wcf4b -> wStringBufferRangi2021-08-281-1/+1
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* Fix file modesdannye2020-11-143-0/+0
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* Identify some map object related constantsRangi2020-08-171-3/+3
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* Revise some map scripts, mostly for getting itemsRangi2020-07-161-1/+1
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* Use 'tile' and 'tiles' macrosRangi2020-07-071-4/+5
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* Sync coordinate macros with pokecrystalRangi2020-07-071-13/+13
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* Use HIGH() and LOW()Rangi2020-07-071-5/+5
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* callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi2020-07-061-1/+1
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* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-062-8/+8
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* Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi2020-07-051-1/+1
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* Port pokecrystal's formatting of text commands and special charactersRangi2020-07-043-30/+30
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* Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported ↵Rangi2020-07-041-1/+1
| | | | by rgbds 0.4.0)
* H_CONSTANTNAMES -> hConstantNamesRangi2020-07-031-1/+1
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* Add subdirectories to data/ similar to pokecrystalRangi2020-07-031-1/+1
| | | | Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
* Add subdirectories to engine/ similar to pokecrystalRangi2020-07-023-0/+977