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* wOAMBuffer -> wShadowOAM (#95)Colton G. Rushton2022-07-09
* Merge branch 'master' of https://github.com/pret/pokereddannye2021-09-26
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| * wcf4b -> wStringBufferRangi2021-08-28
* | Merge branch 'master' of https://github.com/pret/pokereddannye2020-11-14
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| * Fix file modesdannye2020-11-14
| * Identify some map object related constantsRangi2020-08-17
| * Revise some map scripts, mostly for getting itemsRangi2020-07-16
| * Use 'tile' and 'tiles' macrosRangi2020-07-07
| * Sync coordinate macros with pokecrystalRangi2020-07-07
| * Use HIGH() and LOW()Rangi2020-07-07
| * callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi2020-07-06
| * Specify the ldh instruction, don't turn ld into ldhRangi2020-07-06
| * Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi2020-07-05
| * Port pokecrystal's formatting of text commands and special charactersRangi2020-07-04
| * Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported b...Rangi2020-07-04
| * H_CONSTANTNAMES -> hConstantNamesRangi2020-07-03
| * Add subdirectories to data/ similar to pokecrystalRangi2020-07-03
| * Add subdirectories to engine/ similar to pokecrystalRangi2020-07-02
* Sync with pokereddannye2020-11-04