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2020-11-04Sync with pokereddannye1-370/+0
2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi1-403/+0
2020-06-27Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi1-1/+1
Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
2017-12-30Add space between arguments in assembly instructions and remove redundant a ↵xCrystal1-3/+3
in instructions like add a, x
2017-09-25Fix warnings about deprecated mnemonics on newer builds of rgbdsPokechu221-1/+1
2016-09-17pull some bank 1 code out of main.asmYamaArashi1-0/+3
2016-06-12Remove more address commentsdannye1-12/+12
2016-06-12sync engine code with pokeyellowYamaArashi1-1/+1
2016-06-12Remove some leftover address commentsdannye1-1/+1
2016-06-11sync engine code with pokeredYamaArashi1-3/+3
2016-06-11remove address commentsYamaArashi1-19/+19
2016-06-11Character dict; surfing minigame; printer debugpikalaxalt1-1/+1
2016-06-11remove address commentsYamaArashi1-16/+16
2016-06-07Printer labelspikalaxalt1-61/+76
2016-06-06Clean up white spacedannye1-8/+8
2015-11-01oak_speech2.asmluckytyphlosion1-1/+1
Also replace W_RIVALNAME with wRivalName
2015-10-26Revert "Revert "data/facing.asm, titlescreen functions, oam/sprite related ↵luckytyphlosion1-245/+216
functions, other misc functions"" This reverts commit c8ddbe7566120d74a5078d5a9031a6c5befde00d.
2015-10-25Revert "data/facing.asm, titlescreen functions, oam/sprite related ↵luckytyphlosion1-216/+245
functions, other misc functions" This reverts commit 3a5d7ec05db9ce1156863983a0427396d6f6f49b.
2015-10-24data/facing.asm, titlescreen functions, oam/sprite related functions, other ↵luckytyphlosion1-245/+216
misc functions Also rename pcm-related functions.
2015-08-30No more W_dannye1-1/+1
2015-08-12named more variablesYamaArashi1-1/+1
2015-08-12commented SGB palette stuffYamaArashi1-2/+2
2015-08-10Replace hardcoded name lengths with NAME_LENGTHdannye1-2/+2
2015-08-09Replace some hardcoded data sizesdannye1-11/+4
2015-08-08commented audio codeYamaArashi1-3/+3
2015-08-05Use more lbdannye1-2/+2
and other clean up
2015-08-01Build only YellowU-Daniel-PC\Daniel1-16/+0
Conflicts: gfx/intro_nido_1.6x6.png gfx/intro_nido_2.6x6.png gfx/intro_nido_3.6x6.png gfx/redgreenversion.png text.asm text/maps/cerulean_trade_house.asm text/maps/copycats_house_1f.asm text/maps/daycare_2.asm text/maps/museum_2f.asm text/maps/oaks_lab.asm text/maps/pewter_gym.asm text/maps/route_9_1.asm text/maps/school.asm text/maps/vermilion_gym_1.asm yellow/main.asm
2015-07-19jpab/jpba macrosYamaArashi1-3/+1
2015-07-19Name sound effectsdannye1-2/+2
2015-07-18miscYamaArashi1-1/+1
2015-07-18Consolidate coord macrosdannye1-6/+6
2015-07-17title / diploma / vending machineYamaArashi1-88/+107
2015-07-14hall of fame / creditsYamaArashi1-3/+3
2015-07-14Use more screen dimension constantsdannye1-1/+1
2015-07-12use constant for bg transfer dest hram varYamaArashi1-1/+1
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel1-23/+23
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2015-02-07fixed hp bar wram label and miscYamaArashi1-6/+6
2015-02-07serial/trade/miscYamaArashi1-2/+2
2014-10-17Kill version.asm.IIMarckus1-6/+6
2014-09-23Rename hVBlank* constants to h*.yenatch1-8/+8
2014-09-14Commented/labelled misc functionsYamaArashi1-1/+1
2014-08-08Labelled many functions/variablesYamaArashi1-8/+8
2014-06-25Use *Coord instead of FuncCoordU-Fish-PC\Daniel1-12/+6
Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
2014-06-16Remove generated "indirect jump" comments.yenatch1-2/+2
The destination is obvious when using the predef macro.
2014-06-14Use monster struct macros in wram. Rename related labels for consistency.yenatch1-1/+1
2014-06-09Clean up music bank referencesU-Fish-PC\Daniel1-1/+1
2014-05-29Use VRAM constants where applicable.yenatch1-11/+11
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-23/+23
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-25Rename joypad registers.yenatch1-1/+1
2014-05-24Rename random number function and hram labels.yenatch1-1/+1
GenRandom -> Random GenRandomInBattle -> BattleRandom H_RAND1 -> hRandomAdd H_RAND2 -> hRandomSub