aboutsummaryrefslogtreecommitdiffstats
path: root/engine/titlescreen.asm (follow)
Commit message (Collapse)AuthorAge
* No more W_dannye2015-08-30
|
* named more variablesYamaArashi2015-08-12
|
* commented SGB palette stuffYamaArashi2015-08-12
|
* Replace hardcoded name lengths with NAME_LENGTHdannye2015-08-10
|
* Merge branch 'master' of https://github.com/YamaArashi/pokereddannye2015-08-10
|\
| * commented audio codeYamaArashi2015-08-08
| |
* | Replace some hardcoded data sizesdannye2015-08-09
|/
* Use more lbdannye2015-08-05
| | | | and other clean up
* jpab/jpba macrosYamaArashi2015-07-19
|
* Merge branch 'master' of https://github.com/YamaArashi/pokereddannye2015-07-19
|\ | | | | | | | | | | Conflicts: engine/evos_moves.asm engine/overworld/healing_machine.asm
| * miscYamaArashi2015-07-18
| |
* | Name sound effectsdannye2015-07-19
|/
* Consolidate coord macrosdannye2015-07-18
|
* title / diploma / vending machineYamaArashi2015-07-17
|
* hall of fame / creditsYamaArashi2015-07-14
|
* Use more screen dimension constantsdannye2015-07-14
|
* use constant for bg transfer dest hram varYamaArashi2015-07-12
|
* Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-03
| | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
* fixed hp bar wram label and miscYamaArashi2015-02-07
|
* serial/trade/miscYamaArashi2015-02-07
|
* Kill version.asm.IIMarckus2014-10-17
|
* Rename hVBlank* constants to h*.yenatch2014-09-23
|
* Commented/labelled misc functionsYamaArashi2014-09-14
|
* Labelled many functions/variablesYamaArashi2014-08-08
|
* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-25
| | | | | | Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
* Remove generated "indirect jump" comments.yenatch2014-06-16
| | | | The destination is obvious when using the predef macro.
* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-14
|
* Clean up music bank referencesU-Fish-PC\Daniel2014-06-09
|
* Use VRAM constants where applicable.yenatch2014-05-29
|
* Remove most static wram addresses. Use labels instead.yenatch2014-05-26
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Rename joypad registers.yenatch2014-05-25
|
* Rename random number function and hram labels.yenatch2014-05-24
| | | | | | | GenRandom -> Random GenRandomInBattle -> BattleRandom H_RAND1 -> hRandomAdd H_RAND2 -> hRandomSub
* Comment some more bank 0 functions.yenatch2014-05-23
|
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-22