| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | oak_speech2.asm | luckytyphlosion | 2015-11-01 |
| | | | | | Also replace W_RIVALNAME with wRivalName | ||
| * | Revert "Revert "data/facing.asm, titlescreen functions, oam/sprite related ↵ | luckytyphlosion | 2015-10-26 |
| | | | | | | | functions, other misc functions"" This reverts commit c8ddbe7566120d74a5078d5a9031a6c5befde00d. | ||
| * | Revert "data/facing.asm, titlescreen functions, oam/sprite related ↵ | luckytyphlosion | 2015-10-25 |
| | | | | | | | functions, other misc functions" This reverts commit 3a5d7ec05db9ce1156863983a0427396d6f6f49b. | ||
| * | data/facing.asm, titlescreen functions, oam/sprite related functions, other ↵ | luckytyphlosion | 2015-10-24 |
| | | | | | | | misc functions Also rename pcm-related functions. | ||
| * | Merge branch 'master' of https://github.com/iimarckus/pokered | luckytyphlosion | 2015-08-30 |
| |\ | | | | | | | Doesn't build. | ||
| | * | named more variables | YamaArashi | 2015-08-12 |
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| | * | commented SGB palette stuff | YamaArashi | 2015-08-12 |
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| | * | Replace hardcoded name lengths with NAME_LENGTH | dannye | 2015-08-10 |
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| | * | Merge branch 'master' of https://github.com/YamaArashi/pokered | dannye | 2015-08-10 |
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| | | * | commented audio code | YamaArashi | 2015-08-08 |
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| | * | | Replace some hardcoded data sizes | dannye | 2015-08-09 |
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| | * | Use more lb | dannye | 2015-08-05 |
| | | | | | | | | | and other clean up | ||
| | * | jpab/jpba macros | YamaArashi | 2015-07-19 |
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| | * | Merge branch 'master' of https://github.com/YamaArashi/pokered | dannye | 2015-07-19 |
| | |\ | | | | | | | | | | | | | | | | Conflicts: engine/evos_moves.asm engine/overworld/healing_machine.asm | ||
| | | * | misc | YamaArashi | 2015-07-18 |
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| | * | | Name sound effects | dannye | 2015-07-19 |
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| | * | Consolidate coord macros | dannye | 2015-07-18 |
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| | * | title / diploma / vending machine | YamaArashi | 2015-07-17 |
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| | * | hall of fame / credits | YamaArashi | 2015-07-14 |
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| | * | Use more screen dimension constants | dannye | 2015-07-14 |
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| | * | use constant for bg transfer dest hram var | YamaArashi | 2015-07-12 |
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| | * | Rename/organize part 1 of 4 | U-Daniel-PC\Daniel | 2015-07-03 |
| | | | | | | | | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | ||
| * | | Build only Yellow | U-Daniel-PC\Daniel | 2015-08-01 |
| |/ | | | | | | | | | | | | | | | | | | | Conflicts: gfx/intro_nido_1.6x6.png gfx/intro_nido_2.6x6.png gfx/intro_nido_3.6x6.png gfx/redgreenversion.png text.asm text/maps/cerulean_trade_house.asm text/maps/copycats_house_1f.asm text/maps/daycare_2.asm text/maps/museum_2f.asm text/maps/oaks_lab.asm text/maps/pewter_gym.asm text/maps/route_9_1.asm text/maps/school.asm text/maps/vermilion_gym_1.asm yellow/main.asm | ||
| * | fixed hp bar wram label and misc | YamaArashi | 2015-02-07 |
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| * | serial/trade/misc | YamaArashi | 2015-02-07 |
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| * | Kill version.asm. | IIMarckus | 2014-10-17 |
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| * | Rename hVBlank* constants to h*. | yenatch | 2014-09-23 |
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| * | Commented/labelled misc functions | YamaArashi | 2014-09-14 |
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| * | Labelled many functions/variables | YamaArashi | 2014-08-08 |
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| * | Use *Coord instead of FuncCoord | U-Fish-PC\Daniel | 2014-06-25 |
| | | | | | | | Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses | ||
| * | Remove generated "indirect jump" comments. | yenatch | 2014-06-16 |
| | | | | | The destination is obvious when using the predef macro. | ||
| * | Use monster struct macros in wram. Rename related labels for consistency. | yenatch | 2014-06-14 |
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| * | Clean up music bank references | U-Fish-PC\Daniel | 2014-06-09 |
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| * | Use VRAM constants where applicable. | yenatch | 2014-05-29 |
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| * | Remove most static wram addresses. Use labels instead. | yenatch | 2014-05-26 |
| | | | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue. | ||
| * | Rename joypad registers. | yenatch | 2014-05-25 |
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| * | Rename random number function and hram labels. | yenatch | 2014-05-24 |
| | | | | | | | | GenRandom -> Random GenRandomInBattle -> BattleRandom H_RAND1 -> hRandomAdd H_RAND2 -> hRandomSub | ||
| * | Comment some more bank 0 functions. | yenatch | 2014-05-23 |
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| * | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 2014-05-22 |
