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* oak_speech2.asmluckytyphlosion2015-11-01
| | | | Also replace W_RIVALNAME with wRivalName
* Revert "Revert "data/facing.asm, titlescreen functions, oam/sprite related ↵luckytyphlosion2015-10-26
| | | | | | functions, other misc functions"" This reverts commit c8ddbe7566120d74a5078d5a9031a6c5befde00d.
* Revert "data/facing.asm, titlescreen functions, oam/sprite related ↵luckytyphlosion2015-10-25
| | | | | | functions, other misc functions" This reverts commit 3a5d7ec05db9ce1156863983a0427396d6f6f49b.
* data/facing.asm, titlescreen functions, oam/sprite related functions, other ↵luckytyphlosion2015-10-24
| | | | | | misc functions Also rename pcm-related functions.
* Merge branch 'master' of https://github.com/iimarckus/pokeredluckytyphlosion2015-08-30
|\ | | | | | | Doesn't build.
| * named more variablesYamaArashi2015-08-12
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| * commented SGB palette stuffYamaArashi2015-08-12
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| * Replace hardcoded name lengths with NAME_LENGTHdannye2015-08-10
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| * Merge branch 'master' of https://github.com/YamaArashi/pokereddannye2015-08-10
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| | * commented audio codeYamaArashi2015-08-08
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| * | Replace some hardcoded data sizesdannye2015-08-09
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| * Use more lbdannye2015-08-05
| | | | | | | | and other clean up
| * jpab/jpba macrosYamaArashi2015-07-19
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| * Merge branch 'master' of https://github.com/YamaArashi/pokereddannye2015-07-19
| |\ | | | | | | | | | | | | | | | Conflicts: engine/evos_moves.asm engine/overworld/healing_machine.asm
| | * miscYamaArashi2015-07-18
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| * | Name sound effectsdannye2015-07-19
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| * Consolidate coord macrosdannye2015-07-18
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| * title / diploma / vending machineYamaArashi2015-07-17
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| * hall of fame / creditsYamaArashi2015-07-14
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| * Use more screen dimension constantsdannye2015-07-14
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| * use constant for bg transfer dest hram varYamaArashi2015-07-12
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| * Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-03
| | | | | | | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
* | Build only YellowU-Daniel-PC\Daniel2015-08-01
|/ | | | | | | | | | | | | | | | | | | Conflicts: gfx/intro_nido_1.6x6.png gfx/intro_nido_2.6x6.png gfx/intro_nido_3.6x6.png gfx/redgreenversion.png text.asm text/maps/cerulean_trade_house.asm text/maps/copycats_house_1f.asm text/maps/daycare_2.asm text/maps/museum_2f.asm text/maps/oaks_lab.asm text/maps/pewter_gym.asm text/maps/route_9_1.asm text/maps/school.asm text/maps/vermilion_gym_1.asm yellow/main.asm
* fixed hp bar wram label and miscYamaArashi2015-02-07
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* serial/trade/miscYamaArashi2015-02-07
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* Kill version.asm.IIMarckus2014-10-17
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* Rename hVBlank* constants to h*.yenatch2014-09-23
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* Commented/labelled misc functionsYamaArashi2014-09-14
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* Labelled many functions/variablesYamaArashi2014-08-08
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* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-25
| | | | | | Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
* Remove generated "indirect jump" comments.yenatch2014-06-16
| | | | The destination is obvious when using the predef macro.
* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-14
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* Clean up music bank referencesU-Fish-PC\Daniel2014-06-09
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* Use VRAM constants where applicable.yenatch2014-05-29
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* Remove most static wram addresses. Use labels instead.yenatch2014-05-26
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Rename joypad registers.yenatch2014-05-25
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* Rename random number function and hram labels.yenatch2014-05-24
| | | | | | | GenRandom -> Random GenRandomInBattle -> BattleRandom H_RAND1 -> hRandomAdd H_RAND2 -> hRandomSub
* Comment some more bank 0 functions.yenatch2014-05-23
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* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-22