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* Sync with pokereddannye2020-11-041-628/+0
* Sync with pokereddannye2020-05-201-1/+1
* sync engine code with pokeredYamaArashi2016-06-111-19/+13
* remove address commentsYamaArashi2016-06-111-25/+25
* Sync with pokereddannye2016-06-111-1/+5
* Clean up white spacedannye2016-06-061-2/+2
* Pikachu pics; town map entriespikalaxalt2016-06-041-6/+6
* overworld item & movement code, cable club code, remove more instances of W_,...luckytyphlosion2015-10-291-5/+5
* Revert "Revert "data/facing.asm, titlescreen functions, oam/sprite related fu...luckytyphlosion2015-10-261-1/+1
* Revert "data/facing.asm, titlescreen functions, oam/sprite related functions,...luckytyphlosion2015-10-251-1/+1
* data/facing.asm, titlescreen functions, oam/sprite related functions, other m...luckytyphlosion2015-10-241-1/+1
* Fixes.luckytyphlosion2015-08-301-2/+1
* Merge branch 'master' of https://github.com/iimarckus/pokeredluckytyphlosion2015-08-301-201/+214
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| * commented SGB palette stuffYamaArashi2015-08-121-3/+3
| * Replace some hardcoded data sizesdannye2015-08-091-4/+7
| * Use more lbdannye2015-08-051-9/+9
| * more naming variablesYamaArashi2015-07-241-11/+11
| * Name sound effectsdannye2015-07-191-3/+3
| * Consolidate coord macrosdannye2015-07-181-16/+16
| * Merge branch 'master' of https://github.com/YamaArashi/pokereddannye2015-07-141-102/+110
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| | * named town map stuffYamaArashi2015-07-131-138/+144
| | * comment slot machineYamaArashi2015-07-131-4/+4
| * | Use more *Coorddannye2015-07-141-83/+82
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| * Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-031-20/+20
* | Fix bank1c errors and a few missed bank0 errors.luckytyphlosion2015-08-091-6/+6
* | Attempt to make Yellow buildable, part 6.luckytyphlosion2015-08-031-16/+19
* | Attempt to make Yellow buildable, part 2.luckytyphlosion2015-08-011-9/+8
* | Attempt to make yellow buildable.luckytyphlosion2015-08-011-122/+133
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* commented mon_party_sprites.asmYamaArashi2015-03-131-10/+16
* fixed hp bar wram label and miscYamaArashi2015-02-071-2/+2
* Merge remote-tracking branch 'YamaArashi/master'yenatch2014-09-201-24/+25
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| * Commented/labelled misc functionsYamaArashi2014-09-141-20/+21
| * Commented more sprite and map codeYamaArashi2014-09-131-4/+4
* | Use hram constants for remaining joypad variables.yenatch2014-08-301-4/+4
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* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-251-24/+12
* Use VRAM constants where applicable.yenatch2014-05-291-5/+5
* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-64/+64
* Rename GetJoypadState -> Joypad.yenatch2014-05-251-2/+2
* Comment some more bank 0 functions.yenatch2014-05-231-2/+2
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-0/+610