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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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engine
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trade.asm
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Author
Age
*
commented trade amim functions
YamaArashi
2015-03-14
*
relabel and add comment
YamaArashi
2015-03-13
*
commented mon_party_sprites.asm
YamaArashi
2015-03-13
*
serial/trade/misc
YamaArashi
2015-02-07
*
Rename hVBlank* constants to h*.
yenatch
2014-09-23
*
Merge remote-tracking branch 'YamaArashi/master'
yenatch
2014-09-20
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\
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*
Commented/labelled misc functions
YamaArashi
2014-09-14
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*
Commented more sprite and map code
YamaArashi
2014-09-13
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*
Labelled many functions/variables
YamaArashi
2014-08-08
*
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Use move animation constants instead of static values.
yenatch
2014-09-17
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/
*
Use *Coord instead of FuncCoord
U-Fish-PC\Daniel
2014-06-25
*
Use macros for predef calls/jumps instead of static ids.
yenatch
2014-06-16
*
Remove generated "indirect jump" comments.
yenatch
2014-06-16
*
Use monster struct macros in wram. Rename related labels for consistency.
yenatch
2014-06-14
*
Use VRAM constants where applicable.
yenatch
2014-05-29
*
Remove most static wram addresses. Use labels instead.
yenatch
2014-05-26
*
Comment some more bank 0 functions.
yenatch
2014-05-23
*
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel
2014-05-22