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* commented trade amim functionsYamaArashi2015-03-14
* relabel and add commentYamaArashi2015-03-13
* commented mon_party_sprites.asmYamaArashi2015-03-13
* serial/trade/miscYamaArashi2015-02-07
* Rename hVBlank* constants to h*.yenatch2014-09-23
* Merge remote-tracking branch 'YamaArashi/master'yenatch2014-09-20
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| * Commented/labelled misc functionsYamaArashi2014-09-14
| * Commented more sprite and map codeYamaArashi2014-09-13
| * Labelled many functions/variablesYamaArashi2014-08-08
* | Use move animation constants instead of static values.yenatch2014-09-17
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* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-25
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-16
* Remove generated "indirect jump" comments.yenatch2014-06-16
* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-14
* Use VRAM constants where applicable.yenatch2014-05-29
* Remove most static wram addresses. Use labels instead.yenatch2014-05-26
* Comment some more bank 0 functions.yenatch2014-05-23
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-22