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2025-11-23Use `ld_hli_a_string` macro to make byte-by-byte strings more obvious (#540)Rangi3-39/+7
2025-11-18Use more hardware and graphics constants (#532)Narishma-gb26-71/+82
2025-11-12Use features of RGBDS 1.0.0 (#537)Rangi32-131/+131
2025-10-05Consistently use `ld [hli]`/`ld [hld]`, not `ldi`/`ldd`Rangi2-8/+8
2025-09-26Revise some RAM buffer constantsRangi3-6/+6
2025-09-10Misc. naming and cleanup (#139)Narishma-gb31-220/+189
2025-09-07Use RAMG_SRAM_ENABLE (#530)PokefanMarcel1-1/+1
2025-09-06Fix .tilemap file extension, fix some typos (#138)Narishma-gb2-8/+8
2025-09-03Update comment for clarity (#529)Vortyne1-1/+2
2025-09-03Label and constant cleanup (#528)Narishma-gb18-172/+188
2025-08-17Document a bug in `PrintBenchGuyText` (#523)Narishma-gb1-0/+9
2025-08-17Use `dname` macro to automatically pad names with `"@"` characters (#525)Rangi1-1/+1
2025-08-16Use `<STAT>_UP1_EFFECT` constants (#522)PokefanMarcel1-4/+4
2025-08-11Identify `JOYP_SGB_MLT_REQ` constantRangi421-4/+4
2025-08-11Update hardware.inc to 5.3.0 and use its `JOYP_SGB_*` constantsRangi421-14/+14
2025-07-23Rename `.asm_39c46` to `.loopSkipTrainer` (#122)PokefanMarcel1-4/+4
2025-07-23Replace hardcoded offset with address (#132)kagnusdev1-1/+1
2025-07-23Add more labels and constants for Options menu (#133)thoth-331-158/+198
2025-07-07Use less generic labels for party finding loops (#514)kagnusdev1-4/+4
2025-07-02Use hardware.inc constants in places unique to YellowRangi424-16/+16
2025-06-30Use combined hardware constantsRangi428-11/+11
2025-06-30Replace hardware_constants.asm with hardware.inc (#511)Rangi46-317/+317
2025-06-25Distinguish single trainer pics section from Pokemon picsRangi421-1/+1
2025-06-03Fix typosdannye5-8/+8
2025-05-31Add a `CANNOT_MOVE` constant (#508)Rangi1-3/+6
2025-05-25Use more ldpikacrydannye10-19/+21
2025-05-09Fix sprite data comment (#507)Vortyne1-2/+2
2025-04-08Use constants in `PrintBCDNumber` calls (#503)Narishma-gb5-11/+8
2025-04-08Further improve NPC trade labels and comments (#493)SatoMew1-25/+9
2025-04-02Use constants for PP masks instead of magic numbers (#504)edave645-16/+16
2025-03-08Use constants for trade text indexes (#501)Rangi1-5/+23
2025-02-27Avoid using `EQUS` when `EQU` or `MACRO` will do (#496)Rangi1-6/+6
2025-01-30Fix some label typos, and add some constants instead of raw numbers (#492)Narishma-gb2-9/+9
2025-01-30Consistently refer to CGB, not GBC (#491)SatoMew1-8/+8
2025-01-28Consistently capitalize `ASSERT` directives (#489)Rangi11-20/+20
2025-01-28Miscellaneous cleanup (#488)Rangi13-29/+37
2025-01-28Correct wTileMapBackup declared space (#487)Engezerstorung1-12/+12
2025-01-23Identify unnamed functions in map_sprites.asm (#126)Engezerstorung1-7/+7
2024-12-27Use `EFFECT_1E`Rangi421-1/+1
2024-12-27Don't pass redundant label names to `table_width` and `list_start` (#125)Rangi1-1/+1
2024-12-27Don't pass redundant label names to `table_width` and `list_start` (#484)Rangi1-1/+1
2024-12-25Use RGBDS 0.9.0 (#123)Rangi1-2/+1
2024-12-25Use RGBDS 0.9.0 (#482)Rangi1-2/+1
2024-12-21Use `SERIAL_RNS_LENGTH` in `BattleRandom`Rangi421-2/+2
2024-12-16Remove redundant parenthesesRangi426-10/+10
2024-12-16Use "gray", not "grey"Rangi423-4/+4
2024-11-24Assert the relations between some move effect constants (#478)Sylvie1-3/+5
2024-11-17Fix comments around battle evolution code (#120)TiKevin831-1/+1
2024-10-07`FreezeEnemyTrainerSprite` -> `SetEnemyTrainerToStayAndFaceAnyDirection`Vortyne1-3/+3
2024-09-29`dbsprite` is the wrong macro for `WriteOAMBlock` data (#472)Vortyne4-39/+58