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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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2025-11-23
Use `ld_hli_a_string` macro to make byte-by-byte strings more obvious (#540)
Rangi
3
-39
/
+7
2025-11-18
Use more hardware and graphics constants (#532)
Narishma-gb
26
-71
/
+82
2025-11-12
Use features of RGBDS 1.0.0 (#537)
Rangi
32
-131
/
+131
2025-10-05
Consistently use `ld [hli]`/`ld [hld]`, not `ldi`/`ldd`
Rangi
2
-8
/
+8
2025-09-26
Revise some RAM buffer constants
Rangi
3
-6
/
+6
2025-09-10
Misc. naming and cleanup (#139)
Narishma-gb
31
-220
/
+189
2025-09-07
Use RAMG_SRAM_ENABLE (#530)
PokefanMarcel
1
-1
/
+1
2025-09-06
Fix .tilemap file extension, fix some typos (#138)
Narishma-gb
2
-8
/
+8
2025-09-03
Update comment for clarity (#529)
Vortyne
1
-1
/
+2
2025-09-03
Label and constant cleanup (#528)
Narishma-gb
18
-172
/
+188
2025-08-17
Document a bug in `PrintBenchGuyText` (#523)
Narishma-gb
1
-0
/
+9
2025-08-17
Use `dname` macro to automatically pad names with `"@"` characters (#525)
Rangi
1
-1
/
+1
2025-08-16
Use `<STAT>_UP1_EFFECT` constants (#522)
PokefanMarcel
1
-4
/
+4
2025-08-11
Identify `JOYP_SGB_MLT_REQ` constant
Rangi42
1
-4
/
+4
2025-08-11
Update hardware.inc to 5.3.0 and use its `JOYP_SGB_*` constants
Rangi42
1
-14
/
+14
2025-07-23
Rename `.asm_39c46` to `.loopSkipTrainer` (#122)
PokefanMarcel
1
-4
/
+4
2025-07-23
Replace hardcoded offset with address (#132)
kagnusdev
1
-1
/
+1
2025-07-23
Add more labels and constants for Options menu (#133)
thoth-33
1
-158
/
+198
2025-07-07
Use less generic labels for party finding loops (#514)
kagnusdev
1
-4
/
+4
2025-07-02
Use hardware.inc constants in places unique to Yellow
Rangi42
4
-16
/
+16
2025-06-30
Use combined hardware constants
Rangi42
8
-11
/
+11
2025-06-30
Replace hardware_constants.asm with hardware.inc (#511)
Rangi
46
-317
/
+317
2025-06-25
Distinguish single trainer pics section from Pokemon pics
Rangi42
1
-1
/
+1
2025-06-03
Fix typos
dannye
5
-8
/
+8
2025-05-31
Add a `CANNOT_MOVE` constant (#508)
Rangi
1
-3
/
+6
2025-05-25
Use more ldpikacry
dannye
10
-19
/
+21
2025-05-09
Fix sprite data comment (#507)
Vortyne
1
-2
/
+2
2025-04-08
Use constants in `PrintBCDNumber` calls (#503)
Narishma-gb
5
-11
/
+8
2025-04-08
Further improve NPC trade labels and comments (#493)
SatoMew
1
-25
/
+9
2025-04-02
Use constants for PP masks instead of magic numbers (#504)
edave64
5
-16
/
+16
2025-03-08
Use constants for trade text indexes (#501)
Rangi
1
-5
/
+23
2025-02-27
Avoid using `EQUS` when `EQU` or `MACRO` will do (#496)
Rangi
1
-6
/
+6
2025-01-30
Fix some label typos, and add some constants instead of raw numbers (#492)
Narishma-gb
2
-9
/
+9
2025-01-30
Consistently refer to CGB, not GBC (#491)
SatoMew
1
-8
/
+8
2025-01-28
Consistently capitalize `ASSERT` directives (#489)
Rangi
11
-20
/
+20
2025-01-28
Miscellaneous cleanup (#488)
Rangi
13
-29
/
+37
2025-01-28
Correct wTileMapBackup declared space (#487)
Engezerstorung
1
-12
/
+12
2025-01-23
Identify unnamed functions in map_sprites.asm (#126)
Engezerstorung
1
-7
/
+7
2024-12-27
Use `EFFECT_1E`
Rangi42
1
-1
/
+1
2024-12-27
Don't pass redundant label names to `table_width` and `list_start` (#125)
Rangi
1
-1
/
+1
2024-12-27
Don't pass redundant label names to `table_width` and `list_start` (#484)
Rangi
1
-1
/
+1
2024-12-25
Use RGBDS 0.9.0 (#123)
Rangi
1
-2
/
+1
2024-12-25
Use RGBDS 0.9.0 (#482)
Rangi
1
-2
/
+1
2024-12-21
Use `SERIAL_RNS_LENGTH` in `BattleRandom`
Rangi42
1
-2
/
+2
2024-12-16
Remove redundant parentheses
Rangi42
6
-10
/
+10
2024-12-16
Use "gray", not "grey"
Rangi42
3
-4
/
+4
2024-11-24
Assert the relations between some move effect constants (#478)
Sylvie
1
-3
/
+5
2024-11-17
Fix comments around battle evolution code (#120)
TiKevin83
1
-1
/
+1
2024-10-07
`FreezeEnemyTrainerSprite` -> `SetEnemyTrainerToStayAndFaceAnyDirection`
Vortyne
1
-3
/
+3
2024-09-29
`dbsprite` is the wrong macro for `WriteOAMBlock` data (#472)
Vortyne
4
-39
/
+58
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