| Commit message (Expand) | Author | Files | Lines |
| 2025-11-18 | Use more hardware and graphics constants (#532) | Narishma-gb | 1 | -1/+1 |
| 2025-06-30 | Use combined hardware constants | Rangi42 | 1 | -1/+1 |
| 2025-06-30 | Replace hardware_constants.asm with hardware.inc (#511) | Rangi | 1 | -5/+5 |
| 2024-09-29 | `dbsprite` is the wrong macro for `WriteOAMBlock` data (#472) | Vortyne | 1 | -4/+7 |
| 2024-07-16 | Identify various flag labels and bit constants (#454) | Sylvie | 1 | -4/+4 |
| 2023-07-13 | Add macros, constants, and labels for map scripts and text (#367) | vulcandth | 1 | -1/+1 |
| 2022-07-09 | wOAMBuffer -> wShadowOAM (#95) | Colton G. Rushton | 1 | -3/+3 |
| 2020-11-14 | Fix file modes | dannye | 1 | -0/+0 |
| 2020-11-04 | Sync with pokered | dannye | 1 | -18/+8 |
| 2020-07-17 | Port dbsprite macro for OAM y,x,tile,attr data from pokecrystal | Rangi | 1 | -2/+2 |
| 2020-07-07 | Use 'tile' and 'tiles' macros | Rangi | 1 | -1/+1 |
| 2020-07-07 | Sync coordinate macros with pokecrystal | Rangi | 1 | -1/+1 |
| 2020-07-06 | Specify the ldh instruction, don't turn ld into ldh | Rangi | 1 | -1/+1 |
| 2020-07-05 | Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow | Rangi | 1 | -1/+1 |
| 2020-07-03 | Add subdirectories to data/ similar to pokecrystal | Rangi | 1 | -1/+1 |
| 2020-06-27 | Organize gfx/ | Rangi | 1 | -1/+1 |
| 2020-06-27 | Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251) | Rangi | 1 | -1/+1 |
| 2020-06-23 | Move more tables from engine/ to data/ | Rangi | 1 | -11/+1 |
| 2018-11-18 | Rename spritestatedata structs. | luckytyphlosion | 1 | -1/+1 |
| 2016-06-11 | remove address comments | YamaArashi | 1 | -6/+6 |
| 2016-06-11 | remove address comments | YamaArashi | 1 | -5/+5 |
| 2016-06-06 | Split out pikachu engine functions; sprite state data macros | pikalaxalt | 1 | -1/+1 |
| 2016-05-22 | Ledges | pikalaxalt | 1 | -11/+15 |
| 2015-10-18 | Complete documentation of bank3 | luckytyphlosion | 1 | -1/+1 |
| 2015-08-30 | No more W_ | dannye | 1 | -1/+1 |
| 2015-08-09 | Replace some hardcoded data sizes | dannye | 1 | -1/+2 |
| 2015-08-05 | Use more lb | dannye | 1 | -2/+2 |
| 2015-07-19 | Name sound effects | dannye | 1 | -1/+1 |
| 2015-07-03 | Rename/organize part 1 of 4 | U-Daniel-PC\Daniel | 1 | -1/+1 |
| 2014-09-13 | Commented more sprite and map code | YamaArashi | 1 | -25/+25 |
| 2014-09-09 | Labelled and commented mostly sprite-related things | YamaArashi | 1 | -4/+4 |
| 2014-06-25 | Use *Coord instead of FuncCoord | U-Fish-PC\Daniel | 1 | -2/+1 |
| 2014-06-16 | Use macros for predef calls/jumps instead of static ids. | yenatch | 1 | -2/+1 |
| 2014-06-16 | Remove generated "indirect jump" comments. | yenatch | 1 | -1/+1 |
| 2014-05-29 | Use VRAM constants where applicable. | yenatch | 1 | -1/+1 |
| 2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch | 1 | -9/+9 |
| 2014-05-25 | Rename joypad registers. | yenatch | 1 | -2/+2 |
| 2014-05-22 | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 1 | -0/+87 |