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* Named wram symbolsYamaArashi2015-02-07
* commented battle stuffYamaArashi2015-02-07
* comment drain HP effectYamaArashi2015-02-07
* commented menu stuffYamaArashi2015-02-07
* documented bide bugYamaArashi2015-02-07
* Fix typo in nameYamaArashi2015-02-07
* serial/trade/miscYamaArashi2015-02-07
* add constants for volatile statuses and more battle labels/commentary/constantsxCrystal2015-02-04
* More battle commentary/labels/constans and fix some spacing issuesxCrystal2015-02-04
* Merge branch 'master' of /tmp/a/pokeredIIMarckus2015-02-04
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| * Use money macro for TrainerPicAndMoneyPointers.Marcus Huderle2015-02-04
| * Clean up prizes data.Marcus Huderle2015-01-24
| * Better documenting for GetMachinePrice and TechnicalMachinePrices.Marcus Huderle2015-01-24
* | More battle sfx idsU-Daniel-PC\Daniel2015-01-27
* | Fix some sfx idsU-Daniel-PC\Daniel2015-01-27
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* Clean up white space, fix label typoU-Daniel-PC\Daniel2015-01-22
* fix duplicate labelsxCrystal2015-01-21
* some constants in stat up/down effectsxCrystal2015-01-20
* rename some labelsxCrystal2015-01-20
* add commentary to move effectsxCrystal2015-01-20
* add commentaryxCrystal2015-01-04
* Clean up type names.yenatch2014-12-10
* Fix typo introduced in last commit.IIMarckus2014-10-22
* Add Yellow’s slot machine graphics.IIMarckus2014-10-21
* Kill version.asm.IIMarckus2014-10-17
* Minor comment/label improvements in Cinnabar Lab.IIMarckus2014-10-16
* Better document the “can encounter Pokémon outside grass” code.IIMarckus2014-10-10
* Add a lot of Yellow text changes.IIMarckus2014-10-10
* Add Yellow player/rival names.IIMarckus2014-10-09
* Accidentally committed .orig files from merge dff0cdeb.yenatch2014-09-23
* Rename hVBlank* constants to h*.yenatch2014-09-23
* Merge remote-tracking branch 'YamaArashi/master'yenatch2014-09-20
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| * Commented/labelled misc functionsYamaArashi2014-09-14
| * Commented more sprite and map codeYamaArashi2014-09-13
| * Labelled and commented mostly sprite-related thingsYamaArashi2014-09-09
| * Add comments regarding menus and spritesYamaArashi2014-09-08
| * Labelled many functions/variablesYamaArashi2014-08-08
| * Commented functionYamaArashi2014-07-28
* | Use move animation constants instead of static values.yenatch2014-09-17
* | Use hram constants for remaining joypad variables.yenatch2014-08-30
* | Use PARTY_LENGTH and related constants in menu and hud code.yenatch2014-08-22
* | Fix static banks passed into GetName.yenatch2014-08-07
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* S_SPRITEBUFFER0 static addressU-Fish-PC\Daniel2014-06-25
* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-25
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-16
* Use macros to define predefs.yenatch2014-06-16
* Rename predef functions so they aren't excessive in length.yenatch2014-06-16
* Remove generated "indirect jump" comments.yenatch2014-06-16
* Hall of Fame sram labels and related constants.yenatch2014-06-14
* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-14