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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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Author
Age
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Use pokecrystal's sine_table macro
Rangi
2021-04-18
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Merge branch 'master' of https://github.com/pret/pokered
dannye
2021-04-17
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Use rgbds 0.5.0 features:
Rangi
2021-04-17
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Merge remote-tracking branch 'remotes/pokered/master'
Rangi
2021-04-13
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Use assertions to catch the GetName bug, and use a NAME_BUFFER_LENGTH constant
Rangi
2021-04-13
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Merge branch 'master' of https://github.com/pret/pokered
dannye
2021-04-13
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Trim extra newlines from some files
Rangi
2021-04-08
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Fix incorrect sfx id
dannye
2021-03-30
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Trim extra newlines from some files
Rangi
2021-04-08
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Merge branch 'master' of https://github.com/pret/pokered
dannye
2021-03-25
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Verify data table and name list sizes with assertion macros
Rangi
2021-03-25
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Merge branch 'master' of https://github.com/pret/pokered
dannye
2021-02-21
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Clean up handling of extra effective status effects
dannye
2021-02-21
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Identify hUILayoutFlags
Rangi
2021-02-13
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Identify hUILayoutFlags and hPikachuSpriteVRAMOffset
Rangi
2021-02-13
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Proper translation comments in debug_menu.asm
AriaHiro64
2021-02-05
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Merge branch 'master' of https://github.com/pret/pokered
dannye
2020-12-15
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Delete unnecessary comment
SatoMew
2020-11-29
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Update related tile animation constants
SatoMew
2020-11-29
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Label and document hFFD7 more accurately
SatoMew
2020-11-29
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Keep wGrassMons and wWaterMons together with a UNION
Rangi
2020-11-28
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Merge branch 'master' of https://github.com/pret/pokered
dannye
2020-11-14
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Fix file modes
dannye
2020-11-14
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Use more joypad constants
dannye
2020-11-07
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Use STARTER1 and STARTER2 for the title screen
Rangi
2020-11-07
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Sync more with pokeyellow
Rangi
2020-11-06
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Sync more with pokeyellow
Rangi
2020-11-05
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Remove trailing whitespace
Rangi
2020-11-05
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Sync more with pokeyellow
Rangi
2020-11-05
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All battle back pictures end with "b"
Rangi
2020-11-05
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Sync home and macro code with pokeyellow
Rangi
2020-11-05
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Port some formatting from pokeyellow
Rangi
2020-11-04
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Some formatting changes
Rangi
2020-10-19
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Replace ghost Marowak's ambiguous constant
SatoMew
2020-09-22
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Define a constant for the ghost Marowak (hard-coded throughout the engine, li...
Rangi
2020-08-31
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Use constants to delineate map types, and factor out more data
Rangi
2020-08-31
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Document more hidden object data and behavior
Rangi
2020-08-30
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Separate splash screen, intro, and credits (like pokegold/pokecrystal)
Rangi
2020-08-28
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Identify some map object related constants
Rangi
2020-08-17
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Use LOAD/ENDL for OAM DMA code in HRAM (requires rgbds 0.4.1)
Rangi
2020-07-21
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Add comments associating constants with data, and identify some more data
Rangi
2020-07-20
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Port dbsprite macro for OAM y,x,tile,attr data from pokecrystal
Rangi
2020-07-17
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Define constants for subanimations' base coords and frame block modes
Rangi
2020-07-17
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Identify remaining tilemap IDs
Rangi
2020-07-17
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SONY -> RIVAL
Rangi
2020-07-17
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Update sprite names
Rangi
2020-07-17
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$c9 was "の" in Japanese
Rangi
2020-07-16
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Factor out animation tilemaps
Rangi
2020-07-16
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Define constants for subanimation transform types
Rangi
2020-07-16
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Use a battle_anim macro for move animations' special effects and subanimations
Rangi
2020-07-16
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